1 |
[quote]I
think
the
map
maker's
intention
was
to
make
the
metal
map
looking
more
interesting.
.
.
[/quote]
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1 |
[quote]I
think
the
map
maker's
intention
was
to
make
the
metal
map
looking
more
interesting.
.
.
[/quote]What?
Where
do
you
even
see
the
metalmap?
You
obviously
didn't
notice
how
dirty
it
is
ingame,
so
no
benefit
there.
And
who
cares
about
the
metalmap
picture
on
the
map
page?
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2 |
What? Where do you even see the metalmap? You obviously didn't notice how dirty it is ingame, so no benefit there. And who cares about the metalmap picture on the map page?
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3 |
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2 |
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4 |
[quote]If it pays back in time or not many other mex spots are close to it.
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3 |
[quote]If it pays back in time or not many other mex spots are close to it.
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5 |
Maybe
only
sort
out
the
squares
which
have
low
metal
AND
are
close
to
'real'
metal
spots,
but
max.
10%
of
map
metal.
[/quote]
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4 |
Maybe
only
sort
out
the
squares
which
have
low
metal
AND
are
close
to
'real'
metal
spots,
but
max.
10%
of
map
metal.
[/quote]And
i
could
still
create
examples
of
input
that
would
misbehave.
Again,
looking
at
a
special
case
and
saying
"well,
here
[i]this[/i]
property
is
intended
and
should
be
treated
[i]this[/i]
way"
doesn't
work
out.
Your
suggestion
ends
up
in
kludging
stuff
together.
What
is
"close"?
What
is
pay
back
"in
time"
(
how
long)
?
Why
10%
of
max
metal,
what
if
there's
a
lot
of
mexes
or
very
few?
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6 |
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7 |
And i could still create examples of input that would misbehave. Again, looking at a special case and saying "well, here [i]this[/i] property is intended and should be treated [i]this[/i] way" doesn't work out. Your suggestion ends up in kludging stuff together. What is "close"? What is pay back "in time" (how long)? Why 10% of max metal, what if there's a lot of mexes or very few?
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8 |
And once you spent 2 hours figuring out reasonable equations for the above, i'll come and break your system with another kind of input.
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5 |
And once you spent 2 hours figuring out reasonable equations for the above, i'll come and break your system with another kind of input.
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9 |
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6 |
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10 |
The
purpose
of
a
metalmap
is
clear:
Black
where
no
metal
is
supposed
to
be,
grey/white
where
metal/more
metal
is
supposed
to
be.
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7 |
The
purpose
of
a
metalmap
is
clear:
Black
where
no
metal
is
supposed
to
be,
grey/white
where
metal/more
metal
is
supposed
to
be.
Don't
put
grey
when
you
want
no
mex
there.
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11 |
Would you draw a smiley on the heightap and then complain that the terrain generator picks up on it? No, if you screw with the input for some reason that it's not meant for, it's your own fault (yes i know the map is not made by you).
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8 |
Would you draw a smiley on the heightap and then complain that the terrain generator picks up on it? No, if you screw with the input for some reason that it's not meant for, it's your own fault (yes i know the map is not made by you).
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