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How can the mex spot dedection fail so badly?

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Date Editor Before After
3/28/2013 10:38:41 AMGBrankTheEloIsALie before revert after revert
3/28/2013 10:37:43 AMGBrankTheEloIsALie before revert after revert
Before After
1 [quote]I think the map maker's intention was to make the metal map looking more interesting. . . [/quote] 1 [quote]I think the map maker's intention was to make the metal map looking more interesting. . . [/quote]What? Where do you even see the metalmap? You obviously didn't notice how dirty it is ingame, so no benefit there. And who cares about the metalmap picture on the map page?
2 What? Where do you even see the metalmap? You obviously didn't notice how dirty it is ingame, so no benefit there. And who cares about the metalmap picture on the map page?
3 \n 2 \n
4 [quote]If it pays back in time or not many other mex spots are close to it. 3 [quote]If it pays back in time or not many other mex spots are close to it.
5 Maybe only sort out the squares which have low metal AND are close to 'real' metal spots, but max. 10% of map metal. [/quote] 4 Maybe only sort out the squares which have low metal AND are close to 'real' metal spots, but max. 10% of map metal. [/quote]And i could still create examples of input that would misbehave. Again, looking at a special case and saying "well, here [i]this[/i] property is intended and should be treated [i]this[/i] way" doesn't work out. Your suggestion ends up in kludging stuff together. What is "close"? What is pay back "in time" ( how long) ? Why 10% of max metal, what if there's a lot of mexes or very few?
6 \n
7 And i could still create examples of input that would misbehave. Again, looking at a special case and saying "well, here [i]this[/i] property is intended and should be treated [i]this[/i] way" doesn't work out. Your suggestion ends up in kludging stuff together. What is "close"? What is pay back "in time" (how long)? Why 10% of max metal, what if there's a lot of mexes or very few?
8 And once you spent 2 hours figuring out reasonable equations for the above, i'll come and break your system with another kind of input. 5 And once you spent 2 hours figuring out reasonable equations for the above, i'll come and break your system with another kind of input.
9 \n 6 \n
10 The purpose of a metalmap is clear: Black where no metal is supposed to be, grey/white where metal/more metal is supposed to be. 7 The purpose of a metalmap is clear: Black where no metal is supposed to be, grey/white where metal/more metal is supposed to be. Don't put grey when you want no mex there.
11 Would you draw a smiley on the heightap and then complain that the terrain generator picks up on it? No, if you screw with the input for some reason that it's not meant for, it's your own fault (yes i know the map is not made by you). 8 Would you draw a smiley on the heightap and then complain that the terrain generator picks up on it? No, if you screw with the input for some reason that it's not meant for, it's your own fault (yes i know the map is not made by you).