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How can the mex spot dedection fail so badly?

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Date Editor Before After
3/28/2013 11:01:35 PMLTrank[pikts]wolas before revert after revert
3/28/2013 11:00:58 PMLTrank[pikts]wolas before revert after revert
Before After
1 Actually with introduction of this mex thing some before playable maps mostly with cloudy metalmap become less playable when that gadget still trys to force mex places instead letting them to be built anywhere resulting in weird mex placement. Or when metal patches was intended to be very big and multiple mexes built at same area this mex thing makes only 1 mex which results in completely different gameplay and metal layout which was not intended by mapper. 1 Actually with introduction of this mex thing some before playable maps mostly with cloudy metalmap become less playable when that gadget still trys to force mex places instead letting them to be built anywhere resulting in weird mex placement. Or when metal patches was intended to be very big and multiple mexes built at same area this mex thing makes only 1 mex which results in completely different gameplay and metal layout which was not intended by mapper.
2 \n 2 \n
3 For example: football field (you have only 1 mex per team) 3 For example: football field (you have only 1 mex per team)
4 Epic Shore maps, become less epic, instead having like 5 mex per big patch you have only 1. 4 Epic Shore maps, become less epic, instead having like 5 mex per big patch you have only 1.
5 Of course there is more maps which names I forgot. 5 Of course there is more maps which names I forgot.
6 \n 6 \n
7 Ahh forgot to mention also if mex'es are very near each other even if its not cloud, they are merged into one which can result in very unfair advantage for other team because of overdrive, there is some good map broken like this also forgot name. . . 7 Ahh forgot to mention also if mex'es are very near each other even if its not cloud, they are merged into one which can result in very unfair advantage for other team because of overdrive, there is some good map broken like this also forgot name, but it has discussion on its own map thread. . .