1 |
Actually with introduction of this mex thing some before playable maps mostly with cloudy metalmap become less playable when that gadget still trys to force mex places instead letting them to be built anywhere resulting in weird mex placement. Or when metal patches was intended to be very big and multiple mexes built at same area this mex thing makes only 1 mex which results in completely different gameplay and metal layout which was not intended by mapper.
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1 |
Actually with introduction of this mex thing some before playable maps mostly with cloudy metalmap become less playable when that gadget still trys to force mex places instead letting them to be built anywhere resulting in weird mex placement. Or when metal patches was intended to be very big and multiple mexes built at same area this mex thing makes only 1 mex which results in completely different gameplay and metal layout which was not intended by mapper.
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2 |
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2 |
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3 |
For example: football field (you have only 1 mex per team)
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3 |
For example: football field (you have only 1 mex per team)
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4 |
Epic Shore maps, become less epic, instead having like 5 mex per big patch you have only 1.
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4 |
Epic Shore maps, become less epic, instead having like 5 mex per big patch you have only 1.
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5 |
Of course there is more maps which names I forgot.
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5 |
Of course there is more maps which names I forgot.
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6 |
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6 |
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7 |
Ahh
forgot
to
mention
also
if
mex'es
are
very
near
each
other
even
if
its
not
cloud,
they
are
merged
into
one
which
can
result
in
very
unfair
advantage
for
other
team
because
of
overdrive,
there
is
some
good
map
broken
like
this
also
forgot
name.
.
.
|
7 |
Ahh
forgot
to
mention
also
if
mex'es
are
very
near
each
other
even
if
its
not
cloud,
they
are
merged
into
one
which
can
result
in
very
unfair
advantage
for
other
team
because
of
overdrive,
there
is
some
good
map
broken
like
this
also
forgot
name,
but
it
has
discussion
on
its
own
map
thread.
.
.
|