1 |
Nope, you can trace the hereditary of these things, and they come from RPG's. They even pre-date computer games. Almost every game includes RPG mechanics these days, but to deny that they are RPG mechanics is to ignore the history of their development.
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1 |
Nope, you can trace the hereditary of these things, and they come from RPG's. They even pre-date computer games. Almost every game includes RPG mechanics these days, but to deny that they are RPG mechanics is to ignore the history of their development.
|
2 |
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2 |
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3 |
You'll
noticed
nobody
called
them
experience
points
at
all.
The
only
descriptor
used
was
'tiers'.
It
is
in
fact
the
word
'grind'
which
identifies
the
mechanics,
IE
the
method
of
acquiring
them
purely
through
the
investment
large
amounts
of
time
in
repetitive
actions.
|
3 |
You'll
notice
nobody
called
them
experience
points
at
all.
The
only
descriptor
used
was
'tiers'.
It
is
in
fact
the
word
'grind'
which
identifies
the
mechanics,
IE
the
method
of
acquiring
them
purely
through
the
investment
large
amounts
of
time
in
repetitive
actions.
|
4 |
\n
|
4 |
\n
|
5 |
You
can
call
them
skinner-box
mechanics
or
operant-conditioning
if
you
like
but
that
doesn't
really
fully
encompass
how
these
are
employed
in
modern
games.
|
5 |
You
can
call
them
skinner-box
mechanics
or
operant-conditioning
if
you
like
but
that
doesn't
really
fully
encompass
how
these
are
employed
in
modern
games.
It's
semantics
and
misunderstanding
the
terminology.
I
have
nothing
against
RPG's,
either
the
computer
game
genre
or
the
true
story-based
role-playing
game.
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