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Metal & Energy idea for ZK

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Date Editor Before After
4/6/2013 3:28:50 AMAUrankAdminSaktoth before revert after revert
Before After
1 There is no problem necessarily with e structures scaling up, that means you -need- to make a bunch of windgens before your first fusion, and a few fusions before your first superfusion. That's not a huge problem if the ratios are known and consistent. That solars cost 0 E in BA is for example an important strategic point: If you're flush with m and stalling e, you make solars. Static structures cost 2x BP compared to mobile units, and factories cost 1/4th, say. 1 There is no problem necessarily with e structures scaling up, that means you -need- to make a bunch of windgens before your first fusion, and a few fusions before your first superfusion. That's not a huge problem if the ratios are known and consistent. That solars cost 0 E in BA is for example an important strategic point: If you're flush with m and stalling e, you make solars. Static structures cost 2x BP compared to mobile units, and factories cost 1/4th, say. This could in fact be a good way to constrain rushing super units or superfusions, if they cost more E.
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3 The problem is the random variations on every single unit. Not even really high level players know these numbers and they add nothing to the game. 3 The problem is the random variations on every single unit. Not even really high level players know these numbers and they add nothing to the game.
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