1 |
Ok, I've written it, it tests out with defenders and screamers vs gnats.
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1 |
Ok, I've written it, it tests out with defenders and screamers vs gnats.
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2 |
\n
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2 |
\n
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3 |
v0.1 has been uploaded to repository. Note that it is ENABLED for testing. I don't have time to play games on the test server with it until friday though.
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3 |
v0.1 has been uploaded to repository. Note that it is ENABLED for testing. I don't have time to play games on the test server with it until friday though.
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4 |
\n
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4 |
\n
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5 |
EDIT: this has also been the weirdest gadget/widget I have experienced writing. Not in my experience of making AA micro has the gadget perform worse in a clean testing environment against a noisy "real" environment sim.
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5 |
EDIT: this has also been the weirdest gadget/widget I have experienced writing. Not in my experience of making AA micro has the gadget perform worse in a clean testing environment against a noisy "real" environment sim.
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6 |
\n
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6 |
\n
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7 |
Basically, when I try 6 defenders vs 6 gnats:
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7 |
Basically, when I try 6 defenders vs 6 gnats:
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8 |
Parking the gnats in range, give to enemy
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8 |
Parking the gnats in range, give to enemy
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9 |
- Without anti-bait, 6 shoot 1 gnat x3, reload, repeat
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9 |
- Without anti-bait, 6 shoot 1 gnat x3, reload, repeat
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10 |
- With anti-bait, same as above, one turret may shoot a different target in the first or third salvo
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10 |
- With anti-bait, same as above, one turret may shoot a different target in the first or third salvo
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11 |
\n
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11 |
\n
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12 |
Parking the gnats out of range, give to enemy, switch to enemy team, move into range
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12 |
Parking the gnats out of range, give to enemy, switch to enemy team, move into range
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13 |
- Without anti-bait, same as above
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13 |
- Without anti-bait, same as above
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14 |
-
With
anti-bait,
4
out
of
6
gnats
down
on
first
salvo
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14 |
-
With
anti-bait,
4
out
of
6
gnats
down
on
the
third
salvo
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15 |
\n
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15 |
\n
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16 |
\n
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16 |
\n
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17 |
It appears to be leaky and doesn't prevent all overkills somehow, I'm working on it.
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17 |
It appears to be leaky and doesn't prevent all overkills somehow, I'm working on it.
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