1 |
Disco should have high trajectory, and more EMP and Slow damage so it get a higher DPS that can draining and eventually pass shields like Starlight.
|
1 |
Disco should have high trajectory, and more EMP and Slow damage so it get a higher DPS that can draining and eventually pass shields like Starlight.
|
2 |
AND my favorite option for it that will never be implemented, the "unit cannon".
|
2 |
AND my favorite option for it that will never be implemented, the "unit cannon".
|
3 |
\n
|
3 |
\n
|
4 |
\n
|
4 |
\n
|
5 |
Zenith
should
have
meteorites
of
various
size,
in
addition
to
the
actual
small
and
fast
ones,
the
should
be
a
bigger
one
that
have
more
that
3600
damage
to
bypass
shields
and
fall
every
30sec
(
or
more,
45sec
?)
,
some
more
intermediaries,
and
maybe
one
similar
to
a
nuke
every
5min
(
or
more,
7min?
10min?)
.
|
5 |
Zenith
should
have
meteorites
of
various
size,
in
addition
to
the
actual
small
and
fast
ones,
there
should
be
a
bigger
one
that
have
more
that
3600
damage
to
bypass
shields
and
fall
every
30sec
(
or
more,
45sec
?)
,
some
more
intermediaries,
and
maybe
one
similar
to
a
nuke
every
5min
(
or
more,
7min?
10min?)
.
|
6 |
\n
|
6 |
\n
|
7 |
\n
|
7 |
\n
|
8 |
Starlight = Precise Atk and a good Def vs Large units like Det etc.
|
8 |
Starlight = Precise Atk and a good Def vs Large units like Det etc.
|
9 |
Zenith = Sure base killer after a time.
|
9 |
Zenith = Sure base killer after a time.
|
10 |
Disco = intermediaries between the 2 and maybe a Def vs big army of small and cheap units (yeah, i never see big army of cheap units working in late game too...)
|
10 |
Disco = intermediaries between the 2 and maybe a Def vs big army of small and cheap units (yeah, i never see big army of cheap units working in late game too...)
|