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Strange wild idea: capture only

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Date Editor Before After
5/25/2013 5:32:23 PMGBrankTheEloIsALie before revert after revert
Before After
1 With auto-selfd, it's the same as everything would deal normal damage (well capture damage doesn't directly relate to HP, so it would make low-HP units better, you don't have to pay for useless HP). Hierarchical doesn't make sense in this context. 1 With auto-selfd, it's the same as everything would deal normal damage (well capture damage doesn't directly relate to HP, so it would make low-HP units better, you don't have to pay for useless HP). Hierarchical doesn't make sense in this context.
2 \n 2 \n
3 So about non-auto-selfd: 3 So about non-auto-selfd:
4 Without hierarchical: Law of the double. Whoever has the slightest advantage takes home twice as much as he began with. 4 Without hierarchical: Law of the double. Whoever has the slightest advantage takes home twice as much as he began with.
5 \n 5 \n
6 With hierarchical: This gets interesting, it's a matter of building a tree ( -> hierarchy) of your captured units, where each layer protects their "overlords". The entire mode would be hilariously frustrating still, early raiding would mainly be decided by luck, and after that ( since no unit ever dies) the one who came out on top will have far better chances. 6 With hierarchical: This gets interesting, it's a matter of building as many trees ( -> hierarchy) with your captured units, where each layer protects their "overlords". This translates to "lose as few of your selfbuilt units as possible", which gets gradually easier as you capture more units.
7 The entire mode would be hilariously frustrating still. It's the steepest slippery slope i can imagine ("cliff" would probably describe it better), and since early raiding would mainly be decided by luck (like domi vs domi currently), you might just as well flip a coin.