| 1 |
I think you misinterpret a lot of the dev's intentions...
|
1 |
I think you misinterpret a lot of the dev's intentions...
|
| 2 |
\n
|
2 |
\n
|
| 3 |
The
game
is
supposed
to
be
played
VERY
aggressively,
especially
at
the
start,
also
team
games.
|
3 |
The
game
is
supposed
to
be
played
VERY
aggressively,
especially
at
the
start,
also
team
in
games.
|
| 4 |
\n
|
4 |
\n
|
| 5 |
The
landgrabbing
fase
is
one
of
the
most
important
faces
of
the
game.
More
ground
is
more
eco
is
better
chance
to
win.
The
experimentals/nukes
are
not
a
goal
on
their
own.
They
are
there
to
ensure
a
game
can
end
when
it
has
gone
into
a
stalemate.
It
allows
a
team
witn
a
huge
economic
lead
to
end
the
game
without
taking
too
much
risk.
(
not
to
mention
LOL
factor
of
those
things)
|
5 |
The
landgrabbing
fase
is
one
of
the
most
important
faces
of
the
game.
More
ground
is
more
eco
is
better
chance
to
win.
The
experimentals/nukes
are
not
a
goal
on
their
own.
They
are
there
to
ensure
a
game
can
end
when
it
has
gone
into
a
stalemate.
It
allows
a
team
witn
a
huge
economic
lead
to
end
the
game
without
taking
too
much
risk.
(
not
to
mention
the
LOL
factor
of
those
things)
|
|
|
6 |
\n
|
| 6 |
The first units that compete for the first mexes are more important than you think. Hunting down enemy mexes with raiders (also in team games) is a lucrative business.
|
7 |
The first units that compete for the first mexes are more important than you think. Hunting down enemy mexes with raiders (also in team games) is a lucrative business.
|
| 7 |
If
the
game
is
too
crowded
for
this
type
of
play
than
you
are
playing
ZK
wrong
(
hate
to
bring
it
to
you
all,
but
75%
of
the
team
games
are
too
big
or
their
maps
too
small)
|
8 |
If
the
game
is
too
crowded
for
this
type
of
play
than
you
are
playing
ZK
wrong
(
hate
to
say
it,
but
75%
of
the
team
games
are
too
big
or
their
maps
too
small)
|