| 1 |
As
a
person
who
designed
all
of
that,
no,
it's
not.
|
1 |
As
a
person
who
designed
all
of
that,
no,
it's
not
Crakk.
|
| 2 |
\n
|
2 |
\n
|
| 3 |
There are 11 factories with around 10 units, and only 1-2 of those per factory are over 1k cost. There are over a hundred mobile units, and 15 true superweapons (counting everything in the mech factory and statics from behemoth up).
|
3 |
There are 11 factories with around 10 units, and only 1-2 of those per factory are over 1k cost. There are over a hundred mobile units, and 15 true superweapons (counting everything in the mech factory and statics from behemoth up).
|
| 4 |
\n
|
4 |
\n
|
| 5 |
An aggressive game can go on for a very long time and definitely get to late-game weapons (In about the proportion that they make up the number of units in the game). But it's just more interesting in the meantime.
|
5 |
An aggressive game can go on for a very long time and definitely get to late-game weapons (In about the proportion that they make up the number of units in the game). But it's just more interesting in the meantime.
|