1 |
Ever since Convict got its' shield, Shieldbots have been my standard choice on maps with heavy reclaim. No other lab can safely keep up with Shield con reclaim.
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1 |
Ever since Convict got its' shield, Shieldbots have been my standard choice on maps with heavy reclaim. No other lab can safely keep up with Shield con reclaim.
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2 |
Convict got 900 shield HP and 650 HP which requires unmicroed raiders to do more than 1550 damage to kill the Convict. Even if the enemy can mitigate the shield by microing underneath it, the Shieldbot player can use similar micro to keep his Bandits under the Convict Shield so the advantage is still there when both players micro well.
|
2 |
Convict got 900 shield HP and 650 HP which requires unmicroed raiders to do more than 1550 damage to kill the Convict. Even if the enemy can mitigate the shield by microing underneath it, the Shieldbot player can use similar micro to keep his Bandits under the Convict Shield so the advantage is still there when both players micro well.
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3 |
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3 |
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4 |
Now it is hard to compare the combat ability of the convicts to the mostly non-combat abilities of jammer and cloak on Rectors, speed on vehicle cons and hover cons and allterrain on spider cons.
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4 |
Now it is hard to compare the combat ability of the convicts to the mostly non-combat abilities of jammer and cloak on Rectors, speed on vehicle cons and hover cons and allterrain on spider cons.
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5 |
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|
5 |
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6 |
Anyway.
I
think
that
Convicts
shield
should
be
nerfed
with
about
200-400
HP.
|
6 |
Anyway.
I
think
that
Convicts
shield
should
be
nerfed
with
about
200-400
shieldpower
and
100-200
HP.
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