Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Remove micro

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
6/10/2013 9:15:09 PMEErank[ISP]Lauri before revert after revert
Before After
1 Micro is a core component of RTS games. There are games out there that don't require you to micro at all - some city simulation games for example. Just macro, no worries about managing individual units. 1 Micro is a core component of RTS games. There are games out there that don't require you to micro at all - some city simulation games for example. Just macro, no worries about managing individual units. But I don't think any of us are looking for that in an RTS.
2 \n 2 \n
3 Also I don't really agree with SC2 micro being moronic - it just gives you more control(except for the fact that in SC2 you can't shoot ground with regular attacks). Meaning the skill needed to produce games that are enojyable to watch is much higher compared to ZK. Is it good or bad, well there's no clear answer to that. Both have their advantages and it comes down to personal taste. 3 Also I don't really agree with SC2 micro being moronic - it just gives you more control(except for the fact that in SC2 you can't shoot ground with regular attacks). Meaning the skill needed to produce games that are enojyable to watch is much higher compared to ZK. Is it good or bad, well there's no clear answer to that. Both have their advantages and it comes down to personal taste.