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Hmm, update on my end: I am getting desynced in games. If I dig up any information as to why or what is causing it I will let you know.
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Hmm, update on my end: I am getting desynced in games. If I dig up any information as to why or what is causing it I will let you know.
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I am suspicious that the following is related:
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I am suspicious that the following is related:
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[f=0010455] Error: LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/lups_nano_spray.lua"]:300: attempt to call field 'GetUnitCurrentBuildPower' (a nil value)
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[f=0010455] Error: LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/lups_nano_spray.lua"]:300: attempt to call field 'GetUnitCurrentBuildPower' (a nil value)
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Similarly, if anyone is seeing this please point it out.
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Similarly, if anyone is seeing this please point it out.
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Edit: I am a dumb. I somehow got it to compile with a blank version number. This seems to have been the culprit, as certain internals use this to figure out what code/workarounds to execute.
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