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Compiling spring 91.0 with boost=>1.50

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Date Editor Before After
6/11/2013 6:05:17 AMUSrank[rks]N2maniac before revert after revert
Before After
1 Hmm, update on my end: I am getting desynced in games. If I dig up any information as to why or what is causing it I will let you know. 1 Hmm, update on my end: I am getting desynced in games. If I dig up any information as to why or what is causing it I will let you know.
2 \n 2 \n
3 I am suspicious that the following is related: 3 I am suspicious that the following is related:
4 [f=0010455] Error: LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/lups_nano_spray.lua"]:300: attempt to call field 'GetUnitCurrentBuildPower' (a nil value) 4 [f=0010455] Error: LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/lups_nano_spray.lua"]:300: attempt to call field 'GetUnitCurrentBuildPower' (a nil value)
5 \n 5 \n
6 Similarly, if anyone is seeing this please point it out. 6 Similarly, if anyone is seeing this please point it out.
7 \n
8 Edit: I am a dumb. I somehow got it to compile with a blank version number. This seems to have been the culprit, as certain internals use this to figure out what code/workarounds to execute.