1 |
Take it in context, here is Neutrino:
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1 |
Take it in context, here is Neutrino:
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2 |
[quote]So tell me, am I just crazy here? Should we *always* err on the side of making the interface more powerful? Should we make the units smarter and the decisions even higher level than I'm comfortable with? Personally I think at some point it changes the nature of the game into something that is so meta that it's no longer fun. Maybe I draw that line sooner than zero-k fans?[/quote]
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2 |
[quote]So tell me, am I just crazy here? Should we *always* err on the side of making the interface more powerful? Should we make the units smarter and the decisions even higher level than I'm comfortable with? Personally I think at some point it changes the nature of the game into something that is so meta that it's no longer fun. Maybe I draw that line sooner than zero-k fans?[/quote]
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3 |
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3 |
\n
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4 |
I
admit
I
really
over-emphasized
how
fucking
hardcore
our
game
is.
But
this
sentiment
was
the
dominant
one
in
the
thread.
'Oh
Zero-K
is
for
babies'.
So
I
had
to
illustrate
how
we
solve
design
issues
brought
on
by
our
powerful
interface
by
making
-more-
meaningful
decisions
for
the
player,
not
LESS.
|
4 |
I
admit
I
really
over-emphasized
how
fucking
hardcore
our
game
is.
But
this
sentiment
was
the
dominant
one
in
the
thread.
'Oh
Zero-K
is
for
babies'.
So
I
had
to
illustrate
how
we
solve
design
issues
brought
on
by
our
powerful
interface
by
making
-more-
meaningful
decisions
for
the
player,
not
LESS.
I
was
trying
to
be
charitable
to
him
having
different
design
goals
by
admitting
ours
are
non-optimal,
which
was
a
mistake
I
should
have
just
made
our
game
sound
awesome
with
0
downsides
(
but
there
was
a
lot
of
bickering
among
Zero-K
fans
and
PA
fans
which
was
fruitless
so
I
wanted
to
be
conciliatory)
.
|
5 |
\n
|
5 |
\n
|
6 |
So he responds with:
|
6 |
So he responds with:
|
7 |
[quote]That vision does simply not include being as hardcore as zero-k which has some great innovation but is ultimate not approachable for a normal gamer. I'm glad that those who worked on zero-k realize that they've created a game that caters to a very hardcore part of the community.[/quote]
|
7 |
[quote]That vision does simply not include being as hardcore as zero-k which has some great innovation but is ultimate not approachable for a normal gamer. I'm glad that those who worked on zero-k realize that they've created a game that caters to a very hardcore part of the community.[/quote]
|
8 |
\n
|
8 |
\n
|
9 |
So
at
one
moment
the
descisions
are
too
meta
and
abstracted
and
at
the
other
they're
too
hardcore,
you
really
can't
win.
|
9 |
So
at
one
moment
the
decisions
are
too
meta
and
abstracted
and
at
the
other
they're
too
hardcore,
you
really
can't
win.
|