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The rpg elements are just character development related, combat itself is pretty much a simple shooter, so aimbots would help. What I was trying to say is that, unlike in Zero-K, there's not much stuff you could do at once (eg giving buildorders and custom formations for three armies all over the world).
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The rpg elements are just character development related, combat itself is pretty much a simple shooter, so aimbots would help. What I was trying to say is that, unlike in Zero-K, there's not much stuff you could do at once (eg giving buildorders and custom formations for three armies all over the world).
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