Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Firefall

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
6/13/2013 7:29:55 AMSkasi before revert after revert
6/13/2013 7:26:02 AMSkasi before revert after revert
Before After
1 I agree @Saktoth, more often than not that's the case. I'm not sure how grindy the gameplay will be, simply because it's beta and a lot of things can change. There's no "go out and kill 5 blah blah, then deliver this item to that person and come back" yet. The current character/item design* and the fact that most players seem to [url=http://forums. firefallthegame. com/community/threads/how-much-vertical-progression-should-firefall-have. 350042/]prefer to "level" up and improve stats only for a short time[/url] ( reminds me of ZK's unlocks) got me hooked. The developers say it's not an MMO. In fact there's just a few dozen players in one instance of the world, right now in the morning it's 12-17 players in one, usually it's around 50-60. 1 I agree @Saktoth, more often than not that's the case. I'm not sure how grindy the gameplay will be, simply because it's beta and a lot of things can change. There's no "go out and kill 5 blah blah, then deliver this item to that person and come back" yet. The current character/item design* and the fact that most players seem to [url=http://forums. firefallthegame. com/community/threads/how-much-vertical-progression-should-firefall-have. 350042/]prefer to "level" up and improve stats only for a short time[/url] ( reminds me of ZK's unlocks) got me hooked. The developers say it's not an MMO. In fact there's just a few dozen players in one instance ( aka shard) of the world, right now in the morning it's 12-17 players in one, usually it's around 50-60. I've read that devs want to make it so players can lose a shard to the melding. That'd be the first bigger online game I know where players can lose on this scale.
2 \n 2 \n
3 * I just started playing a few days ago, but from what I know current item design looks as follows: The best items you will be able to get are around twice or maybe trice as good as starting items. Since gear requires "power" and "mass" though, players will not be able to equip many of those, unless they replace their other equipment with very low quality stuff, or none at all. Some time ago they removed a skilltree and tier system (you get your character to a high level, then upgrade to a better). Again this reminds me of how ZK has gotten rid of tech levels. 3 * I just started playing a few days ago, but from what I know current item design looks as follows: The best items you will be able to get are around twice or maybe trice as good as starting items. Since gear requires "power" and "mass" though, players will not be able to equip many of those, unless they replace their other equipment with very low quality stuff, or none at all. Some time ago they removed a skilltree and tier system (you get your character to a high level, then upgrade to a better). Again this reminds me of how ZK has gotten rid of tech levels.
4 \n 4 \n
5 @[AOF]AgentE382 I'll send you a key per PM. [url=https://beta.firefallthegame.com/founders/redeem]You can redeem it here.[/url] Please tell us whether you got beta keys too once you use it. :) 5 @[AOF]AgentE382 I'll send you a key per PM. [url=https://beta.firefallthegame.com/founders/redeem]You can redeem it here.[/url] Please tell us whether you got beta keys too once you use it. :)