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Problems with Zero-K

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Date Editor Before After
6/27/2013 3:19:24 PMBRrankQuantumProjects before revert after revert
6/27/2013 3:18:41 PMBRrankQuantumProjects before revert after revert
Before After
1 1. Lack of players. While this may not be too much of a problem in itself it seems to be stopping other problems from being solved. 1 1. Lack of players. While this may not be too much of a problem in itself it seems to be stopping other problems from being solved.
2 \n 2 \n
3 R: I believe it's due to the other problems, rather than to advertising. 3 R: I believe it's due to the other problems, rather than to advertising.
4 \n 4 \n
5 2. Engine problems. The engine seems to be the biggest problem we have. Half of the things we want seem to be blocked by the engine. Also it seems that the engine may not even be around much longer, Zerver even got his commit rights revoked for supporting MT. 5 2. Engine problems. The engine seems to be the biggest problem we have. Half of the things we want seem to be blocked by the engine. Also it seems that the engine may not even be around much longer, Zerver even got his commit rights revoked for supporting MT.
6 \n 6 \n
7 I think the game has already many good features that other RTS lack, as infinite production lists, automatic factory production, retreat zones, area attack orders, real physics, among others) . In fact, it is one of the main advantages of ZK. But it doesn't support many graphics cards well ( Intel HD, for instance) and laggs a lot. Pathfinding and army management ( keeping units from firing on each other's backs, for instance) are also a problem. Therefore, the problem isn't ZK, but Spring itself. 7 I think the game has already many good features that other RTS lack, such as infinite production lists, automatic factory production, retreat zones, area attack orders, real physics, among others) . In fact, it is one of the main advantages of ZK. But it doesn't support many graphics cards well ( Intel HD, for instance) and laggs a lot. Pathfinding and army management ( keeping units from firing on each other's backs, for instance) are also a problem. Therefore, the problem isn't ZK, but Spring itself.
8 \n 8 \n
9 3. The community. The community is full of people who cause a lot of problems, trolling and harassing. This must be putting off the new people who we really need. 9 3. The community. The community is full of people who cause a lot of problems, trolling and harassing. This must be putting off the new people who we really need.
10 \n 10 \n
11 R: I disagree. In fact, all experienced players I've played with are very nice people, kindly teaching me what I was doing wrong and never bullying me for making mistakes. 11 R: I disagree. In fact, all experienced players I've played with are very nice people, kindly teaching me what I was doing wrong and never bullying me for making mistakes.
12 \n 12 \n
13 4. Bugs. This is such a problem that we have had numerous incidents of people leaving because of them and then we roll back to a previous version of everything. 13 4. Bugs. This is such a problem that we have had numerous incidents of people leaving because of them and then we roll back to a previous version of everything.
14 \n 14 \n
15 R: True. It seems to me that Spring devs dedicate too much time to adding new features to the engine instead of solving bugs. 15 R: True. It seems to me that Spring devs dedicate too much time to adding new features to the engine instead of solving bugs.