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reef/carrier - remove airpad

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Date Editor Before After
7/17/2013 9:29:39 PMPLrankRafalpluk before revert after revert
7/17/2013 9:28:33 PMPLrankRafalpluk before revert after revert
Before After
1 My idea: everything opposite of what TheSponge posted. 1 My idea: everything opposite of what TheSponge posted.
2 \n 2 \n
3 For "Laser AA guns, like on a razor" you have Shredder, for "riot guns, like on the corvette" you have corvette, for antinuke and tacnuke silo you have Leviathan. 3 For "Laser AA guns, like on a razor" you have Shredder, for "riot guns, like on the corvette" you have corvette, for antinuke and tacnuke silo you have Leviathan.
4 Units which are like other units joined together don't add anything new to the gameplay. Units with too many roles are actually boring and impossible too balance. They are either too good at everything or not good enough and not worth making. On the other hand units with a limited role are best for the gameplay as they have major strengths and major weaknesses. 4 Units which are like other units joined together don't add anything new to the gameplay. Units with too many roles are actually boring and impossible too balance. They are either too good at everything or not good enough and not worth making. On the other hand units with a limited role are best for the gameplay as they have major strengths and major weaknesses.
5 \n 5 \n
6 \n 6 \n
7 Carrier should be unique so lets buff it main strength - the drones and remove the rocket and let other ships handle AA and raider defense. 7 Carrier should be unique so lets buff it main strength - the drones and remove the rocket and the antinuke and let other ships handle AA and raider defense.