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change cbalance to balance in teams

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Date Editor Before After
7/28/2013 1:13:07 AMGBrankTheEloIsALie before revert after revert
7/28/2013 1:08:43 AMGBrankTheEloIsALie before revert after revert
Before After
1 No, it shows that a few players cooperating beats individuals. That's completely natural. 1 No, it shows that a few players cooperating beats individuals. That's completely natural.
2 \n 2 \n
3 The only point i see in this topic is that the elo of clan players will be somewhere in between the elo of them stacking all the time and the elo of them playing "alone". This means they get overrated by the matcher in games without stacks and underrated (depending on how much they play outside of clanstacks) otherwise. 3 The only point i see in this topic is that the elo of clan players will be somewhere in between the elo of them stacking all the time and the elo of them playing "alone". This means they get overrated by the matcher in games without stacks and underrated (depending on how much they play outside of clanstacks) otherwise.
4 I don't think anybody doubts clanmates playing together have a better chance of winning than individual players of similar elo (see above). It's not that the latter can't, it's that they're less likely to cooperate as much. 4 I don't think anybody doubts clanmates playing together have a better chance of winning than individual players of similar elo (see above). It's not that the latter can't, it's that they're less likely to cooperate as much.
5 \n
6 This is nothing the current elo system is to blame for. It simply means players will vary (a lot) in how well they perform (as in how much more likely they make victory). They basically have two different elos (as in win rate estimations), one for the clanstack and one for solo, which get merged together in one elo. Similar to how trolls can play on two different levels.