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Cool features I remember from that game:
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Cool features I remember from that game:
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-sniping units, pilots and bunker personnel
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-sniping units, pilots and bunker personnel
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-AA laser jeep and tanks with anti-missile defence (tac and artillery missiles, not only nuke)
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-AA laser jeep and tanks with anti-missile defence (tac and artillery missiles, not only nuke)
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-there was a bigger mex (oil derrick?) that started neutral and could be destroyed or captured (this allowed scorched-earth tactics, and a gameplay similar to takeover mode)
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-there was a bigger mex (oil derrick?) that started neutral and could be destroyed or captured (this allowed scorched-earth tactics, and a gameplay similar to takeover mode)
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-Super weapon where easily accesibles, so the game always ended in ~10min if both sides porced hard
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-Super weapon where easily accesibles, so the game always ended in ~10min if both sides porced hard
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Of thoses I think the oil derrick is easily implementable by adding a "super mex" as objective in takeover mode.
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Of thoses I think the oil derrick is easily implementable by adding a "super mex" as objective in takeover mode.
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edit: omg I forgot the coolest feature ever! scavenging wrecks to upgrade veichles with GLI. Somewhat similar to puppy mechanics, but instead of a new unit u get MOAR FIREPOWER (morph stlye!).
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