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C&C generals zero hour Reborn 5.5

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Date Editor Before After
7/31/2013 12:27:53 PMCHrankmidkar before revert after revert
7/31/2013 12:21:32 PMCHrankmidkar before revert after revert
Before After
1 Cool features I remember from that game: 1 Cool features I remember from that game:
2 -sniping units, pilots and bunker personnel 2 -sniping units, pilots and bunker personnel
3 -AA laser jeep and tanks with anti-missile defence (tac and artillery missiles, not only nuke) 3 -AA laser jeep and tanks with anti-missile defence (tac and artillery missiles, not only nuke)
4 -there was a bigger mex (oil derrick?) that started neutral and could be destroyed or captured (this allowed scorched-earth tactics, and a gameplay similar to takeover mode) 4 -there was a bigger mex (oil derrick?) that started neutral and could be destroyed or captured (this allowed scorched-earth tactics, and a gameplay similar to takeover mode)
5 -Super weapon where easily accesibles, so the game always ended in ~10min if both sides porced hard 5 -Super weapon where easily accesibles, so the game always ended in ~10min if both sides porced hard
6 \n 6 \n
7 Of thoses I think the oil derrick is easily implementable by adding a "super mex" as objective in takeover mode. 7 Of thoses I think the oil derrick is easily implementable by adding a "super mex" as objective in takeover mode.
8 \n
9 edit: omg I forgot the coolest feature ever! scavenging wrecks to upgrade veichles with GLI. Somewhat similar to puppy mechanics, but instead of a new unit u get MOAR FIREPOWER (morph stlye!).