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Gunships

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Date Editor Before After
8/8/2013 5:47:22 PMGBrankTheSponge before revert after revert
Before After
1 Since 1.1.7.0 balance is completely lopsided and is always stacked in favour of the team with more gunship players. Banshee swarms need a lot of investment to kill, a lot more than the cost of the banshees. Rapiers can mass into huge balls that, like banshees, need significant investment to destroy. Investing in countermeasures takes time, time that is easily filled by having your base destroyed by gunships. Black dawn rushes are pretty much essential, Krows are indispensable, tridents stop it all being killed. 1 Since 1.1.7.0 balance is completely lopsided and is always stacked in favour of the team with more gunship players. Banshee swarms need a lot of investment to kill, a lot more than the cost of the banshees. Rapiers can mass into huge balls that, like banshees, need significant investment to destroy. Investing in countermeasures takes time, time that is easily filled by having your base destroyed by gunships. Black dawn rushes are pretty much essential, Krows are indispensable, tridents stop it all being killed.
2 \n 2 \n
3 Now that gunships have nothing to fear from planes they can often make 3x cost against even land based AA. Only copperheads can touch them and even these need to be massed to be effective. Unless massed, chainsaws cant do much for cost and screamers can easily have their shots wasted by blastwings. 3 Now that gunships have nothing to fear from planes they can often make 3x cost against even land based AA. Only copperheads can touch them and even these need to be massed to be effective. Unless massed, chainsaws cant do much for cost and screamers can easily have their shots wasted by blastwings.
4 \n 4 \n
5 Planes are pretty much worthless now, they do not counter gunships, they do not even counter land units since they got their weight decreased.
6 \n
5 Am I doing it wrong, or are they outrageously overpowered? 7 Am I doing it wrong, or are they outrageously overpowered?