1 |
Most gunships have high hp, are faster then most land units but much slower then planes, they can do a lot of damage to ground units (or vs air units if tridents), but can also be hit by a lot of non-AA ground units. Gunships are suited for hit-and run tactics, raiding in AA-less zones and retreating for repairs. A big gunship ball, with tridents, is hard to stop.
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1 |
Most gunships have high hp, are faster then most land units but much slower then planes, they can do a lot of damage to ground units (or vs air units if tridents), but can also be hit by a lot of non-AA ground units. Gunships are suited for hit-and run tactics, raiding in AA-less zones and retreating for repairs. A big gunship ball, with tridents, is hard to stop.
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2 |
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2 |
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3 |
As an opposing planes player, you can easily outmanoeuver them, bomb a lot without fear of slow tridents (until there's enough to cover the whole map, so planes are better on bigger maps) if you need to stop gunships, work together with ground AA(kill tridents first) and your fighters slay the rest.
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3 |
As an opposing planes player, you can easily outmanoeuver them, bomb a lot without fear of slow tridents (until there's enough to cover the whole map, so planes are better on bigger maps) if you need to stop gunships, work together with ground AA(kill tridents first) and your fighters slay the rest.
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4 |
It is possible to bomb gunships, so they can all be stunned by 'OP' stilleto, if it gets close enough, krow, bd, brawler, rapier/banshee balls will go down to a/some licho's, altough it sometimes misses.
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4 |
It is possible to bomb gunships, so they can all be stunned by 'OP' stilleto, if it gets close enough, krow, bd, brawler, rapier/banshee balls will go down to a/some licho's, altough it sometimes misses.
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5 |
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5 |
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6 |
Ground
AA
does
good
vs
gunships,
but
it's
frustrating
when
they
keep
going
back
for
repairs.
Try
to
lure
them
further
in
and
chase
them
down.
Some
ground
units
do
especially
well
vs
gunships:
some
sharpshooters
can
easily
suprise
a
blackdawn,
moderators
can
slow
'em
down
so
they
cant
escape
AA,
banishers
hit
groups
of
banshees
quite
hard,
any
accurate/fast
moving
projectile
will
hit
them
bad.
Also:
EMP-weapons:
venoms
can
easily
stun
light
or
damaged
gunships,
zeuses
do
well
vs
banshees.
|
6 |
Ground
AA
does
good
vs
gunships,
but
it's
frustrating
when
they
keep
going
back
for
repairs.
Try
to
lure
them
further
in
and
chase
them
down.
Some
ground
units
do
especially
well
vs
gunships:
three
sharpshooters
can
instagib
a
blackdawn,
moderators
can
slow
'em
down
so
they
cant
escape
AA,
banishers
hit
groups
of
banshees
quite
hard,
any
accurate/fast
moving
projectile
will
hit
them
bad.
Also:
EMP-weapons:
venoms
can
easily
stun
light
or
damaged
gunships,
zeuses
do
well
vs
banshees.
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7 |
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7 |
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8 |
Special: i heard it's possible to use a skuttle's jump + ctrl+d to hit gunships
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8 |
Special: i heard it's possible to use a skuttle's jump + ctrl+d to hit gunships
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