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Gunships

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Date Editor Before After
8/10/2013 8:47:24 PMROrankRed_Lemon before revert after revert
Before After
1 A small analysis: 1 A small analysis:
2 \n 2 \n
3 Black-dawn HP: 3 400 Reload: 9 Damage: 1 760 (220 x 8) range: 300 for cost 900 3 Black-dawn HP: 3 400 Reload: 9 Damage: 1 760 (220 x 8) range: 300 for cost 900
4 \n 4 \n
5 Razor`s kiss HP: 3000 Reload: 0.1 Damage per second: 164 range: 1040 for cost 280 5 Razor`s kiss HP: 3000 Reload: 0.1 Damage per second: 164 range: 1040 for cost 280
6 \n 6 \n
7 Time needed for RK to kill BD : ~21 seconds 7 Time needed for RK to kill BD : ~21 seconds
8 Time needed for BD to kill RK: ? Seconds to close range + 9 seconds to fire second volley [IF razor is NOT microed to take advantage of armor bonus AND BD does not shoot at anything else AND If no accurate units are present such as most raiders and riots and some of the skirmishers] 8 Time needed for BD to kill RK: ? Seconds to close range + 9 seconds to fire second volley [IF razor is NOT microed to take advantage of armor bonus AND BD does not shoot at anything else AND If no accurate units are present such as most raiders and riots and some of the skirmishers]
9 \n 9 \n
10 This means that if once in range of a RK a BD fires at ANYTHING ELSE! It has no chance of killing the RK because it cannot afford the additional reloadtime, so 1 RK = base safe from BD rush and just about any gunship rush (unless the cheaper and faster stiletto stuns it, but stiletto is not a gunship) 10 This means that if once in range of a RK a BD fires at ANYTHING ELSE! It has no chance of killing the RK because it cannot afford the additional reloadtime, so 1 RK = base safe from BD rush and just about any gunship rush (unless the cheaper and faster stiletto stuns it, but stiletto is not a gunship)
11 Because damage=1760 and commander health > 1760 BD needs 2 shots to kill a comm. 11 Because damage=1760 and commander health > 1760 BD needs 2 shots to kill a comm.
12 \n 12 \n
13 This means that using a BD to kill a commander that is near a Razor is an almost guaranteed 900metal suicide mission with significant chance of failure 13 Thus using a BD to kill a commander that is near a Razor is an almost guaranteed 900metal suicide mission with significant chance of failure
14 \n 14 \n
15 Meanwhile using the same cost in shadows, under the same conditions offers virtually guaranteed commander annihilation with the loss of at most 1 shadow (300 metal) while superior speed means that the blow is dealt sooner (useful in a rush) [also, even if the more expensive hacksaw is present, losses still remain at 300 metal] 15 Meanwhile using the same cost in shadows, under the same conditions offers virtually guaranteed commander annihilation with the loss of at most 1 shadow (300 metal) while superior speed means that the blow is dealt sooner (useful in a rush) [also, even if the more expensive hacksaw is present, losses still remain at 300 metal]
16 \n 16 \n
17 Also, shadows can counter BD quite well on the defense 17 Also, shadows can counter BD quite well on the defense
18 \n 18 \n
19 So, no matter how I look at it, I can’t figure out how BD is better as a rush compared to shadows, I can see how it may be better as a frontline harasser forcing AA cover over the front, but that is attrition warfare, the opposite of rushing. 19 So, no matter how I look at it, I can’t figure out how BD is better as a rush compared to shadows, I can see how it may be better as a frontline harasser forcing AA cover over the front, but that is attrition warfare, the opposite of rushing.
20 \n 20 \n
21 Unless the thing I am not taking into account is people not scouting to see if any airborne threats are likely and not making any basic AA thus being surprised by a floating elephant, but that would be silly, almost as silly as knowing hostile air is present and STILL not protecting the commander, or having an air player that has no fighters (or shadows, or a stiletto) by the time a BD lumbers into his side of the map…surely this can`t be the case… can it? 21 Unless the thing I am not taking into account is people not scouting to see if any airborne threats are likely and not making any basic AA thus being surprised by a floating elephant, but that would be silly, almost as silly as knowing hostile air is present and STILL not protecting the commander, or having an air player that has no fighters (or shadows, or a stiletto) by the time a BD lumbers into his side of the map…surely this can`t be the case… can it?
22 \n 22 \n