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[quote] Well, is the nuke explosion lua or engine? That speed would suffice i'd say... [/quote]
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[quote] Well, is the nuke explosion lua or engine? That speed would suffice i'd say... [/quote]
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Issue with engine explosions is that there is no shockwave simulation. Units within blast range are tagged as "hit by explosion", and get their damage applied after delay.
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Issue with engine explosions is that there is no shockwave simulation. Units within blast range are tagged as "hit by explosion", and get their damage applied after delay.
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This is why outlaw has fast pulse now.
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This is why outlaw has fast pulse now.
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There is no solving this without making a gadget, or ingressing into engine code.
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There is no solving this without making a gadget, or ingressing into engine code.
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Though i think the lags shouldn't be that awful, especially if starting range for the explosion is large enough.
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After all, it also kills allies, so you'd expect unit count to drop 2 times right after activation.
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