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B188678 10 on LLTAComplexV2 (Multiplayer)

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Date Editor Before After
8/14/2013 10:29:49 AMEErankAdminAnarchid before revert after revert
8/14/2013 10:28:59 AMEErankAdminAnarchid before revert after revert
Before After
1 [quote] Well, is the nuke explosion lua or engine? That speed would suffice i'd say... [/quote] 1 [quote] Well, is the nuke explosion lua or engine? That speed would suffice i'd say... [/quote]
2 Issue with engine explosions is that there is no shockwave simulation. Units within blast range are tagged as "hit by explosion", and get their damage applied after delay. 2 Issue with engine explosions is that there is no shockwave simulation. Units within blast range are tagged as "hit by explosion", and get their damage applied after delay.
3 \n 3 \n
4 This is why outlaw has fast pulse now. 4 This is why outlaw has fast pulse now.
5 \n 5 \n
6 There is no solving this without making a gadget, or ingressing into engine code. 6 There is no solving this without making a gadget, or ingressing into engine code.
7 \n
8 Though i think the lags shouldn't be that awful, especially if starting range for the explosion is large enough.
9 \n
10 After all, it also kills allies, so you'd expect unit count to drop 2 times right after activation.