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is reclaim open to all or is it claimable??

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Date Editor Before After
8/17/2013 5:27:26 PMSkasi before revert after revert
Before After
1 As I see it the idea behind reclaim is to add a location-locked source of income to the game. It is open to the team that manages to claim and hold it. Of course this means fighting for it, especially if it is of high value. Anyway, in the end it's claimable - all you gotta do is send a Detri to protect it. 1 As I see it the idea behind reclaim is to add a location-locked source of income to the game. It is open to the team that manages to claim and hold it. Of course this means fighting for it, especially if it is of high value. Anyway, in the end it's claimable - all you gotta do is send a Detri to protect it.
2 \n 2 \n
3 Does that answer your question? I think it doesn't, because that's not what you wanted to hear. I'll try another way, maybe this one's better: 3 Does that answer your question? I think it doesn't, because that's not what you wanted to hear. I'll try another way, maybe this one's better:
4 \n 4 \n
5 The "TEAMS" room is about [b]team[/b]play. Team play means there are two sides: us and them. (I'll skip FFAs and similar rare exceptions for sake of simplicity.) There's only one way to win and that is defeating the [b]opposite team[/b]. This is important to say, because many - possibly most - people miss that. Let me make this clear: A player can not win in any way without their whole team winning. 5 The "TEAMS" room is about [b]team[/b]play. Team play means there are two sides: us and them. (I'll skip FFAs and similar rare exceptions for sake of simplicity.) There's only one way to win and that is defeating the [b]opposite team[/b]. This is important to say, because many - possibly most - people miss that. Let me make this clear: A player can not win in any way without their whole team winning.
6 \n 6 \n
7 Now what does that mean? 7 Now what does that mean?
8 It means that in the end there is no difference between players of a single team. They all work - or should be working - towards a common goal that is defeating the team's opponent. There are many ways to do this and they all work better with serious hardcore teamplay. 8 It means that in the end there is no difference between players of a single team. They all work - or should be working - towards a common goal that is defeating the team's opponent. There are many ways to do this and they all work better with serious hardcore teamplay.
9 \n 9 \n
10 \n 10 \n
11 Here's a few tips, maybe they should go into a guide eventually: 11 Here's a few tips, maybe they should go into a guide eventually:
12 \n 12 \n
13 * Your spawn position is only temporary. It does not force you into a specific role, or into a specific area on the map. Keep this in mind when looking for weak spots in the enemy defense. Also keep this in mind when looking after your own, ie your team's weak spots. I often spread my army across the whole front, from one end of the map to the other, just because that means all enemy players have to deal with these. That's why air can be so efficient, but same applies to Sharpshooters, Morties, Slashers, etc. 13 * Your spawn position is only temporary. It does not force you into a specific role, or into a specific area on the map. Keep this in mind when looking for weak spots in the enemy defense. Also keep this in mind when looking after your own, ie your team's weak spots. I often spread my army across the whole front, from one end of the map to the other, just because that means all enemy players have to deal with these units. That's why air can be so efficient, but same applies to Sharpshooters, Morties, Slashers, Ticks, anti air, FLEAS, etc.
14 \n 14 \n
15 * Nothing belongs to a player, everything belongs to your team. Make sure your units are used effectively. If a teammate asks for builders and you can afford it, give them all your idle ones, or half of yours, or build a factory and give it to them. Don't just share a single builder, or it's gonna spend two minutes building a factory, that's usually a lot of possibly useful APM (actions per minute) wasted. 15 * Nothing belongs to a player, everything belongs to your team. Make sure your units are used effectively. If a teammate asks for builders and you can afford it, give them all your idle ones, or half of yours, or build a factory and give it to them. Don't just share a single builder, or it's gonna spend two minutes building a factory, that's usually a lot of possibly useful APM (actions per minute) wasted.
16 \n 16 \n
17 Got too much buildpower? Make sure you repair allies. 17 Got too much buildpower? Make sure you repair allies.
18 Enemy units hardcounter yours? See if you can't switch lanes with an ally. 18 Enemy units hardcounter yours? See if you can't switch lanes with an ally.
19 Someone stalling energy? Share eco and check if you got buildpower near a mountain or geospot. 19 Someone stalling energy? Share eco and check if you got buildpower near a mountain or geospot.
20 Ally got a ressing unit nearby? Adjust your cons to only reclaim debris. 20 Ally got a ressing unit nearby? Adjust your cons to only reclaim debris.