1 |
Thank you, I think that's a cool idea.
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1 |
Thank you, I think that's a cool idea.
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2 |
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2 |
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3 |
I removed the resource bar because it's specific to the controlled player, which means the viewers will only see one player's resources taking all the attention, rather than both players having even weight on the screen.
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3 |
I removed the resource bar because it's specific to the controlled player, which means the viewers will only see one player's resources taking all the attention, rather than both players having even weight on the screen.
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4 |
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4 |
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5 |
Ideally
there
would
be
dedicated
spectating
player
stats
display,
both
a
list
for
large
numbers
and
a
more
head-to-head
style
display
for
1v1
and
maybe
2v2
games.
An
example
of
the
latter
is
the
stats
display
I
made
for
the
1v1
Achron
casts.
In
the
ZK
case,
it
should
have
the
current
stats
in
the
adv
list
except
CPU/Ping,
and
a
list
of
active
factories
for
each
player
possibly
with
what
they
are
building.
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5 |
Ideally
there
would
be
dedicated
spectating
player
stats
display,
both
a
list
for
large
numbers
and
a
more
head-to-head
style
display
for
1v1
and
maybe
2v2
games.
An
example
of
the
latter
is
the
stats
display
I
made
for
the
1v1
Achron
casts.
In
the
ZK
case,
it
should
have
the
current
stats
in
the
adv
list
except
CPU/Ping,
with
the
resource
bars
about
3x
as
long
as
they
are
now
and
probably
stacked
like
the
main
resbar
display
with
small
numbers
for
values
in
them,
and
a
list
of
active
factories
for
each
player
possibly
with
what
they
are
building.
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6 |
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6 |
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7 |
I'll see about making a mockup later of what I mean. I had been trying to work on the code for this, but I've been rather busy recently with work and moving out.
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7 |
I'll see about making a mockup later of what I mean. I had been trying to work on the code for this, but I've been rather busy recently with work and moving out.
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