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CAI may be not as "efficient" in handling ressources, but there are some things that an AI is able to do:
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CAI may be not as "efficient" in handling ressources, but there are some things that an AI is able to do:
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* Always make as much energy as you have mexes, except team is excessing/overdriving a LOT - needs high priority constructors…
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* Always make as much energy as you have mexes, except team is excessing/overdriving a LOT - needs high priority constructors…
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* Intercept scouts with units given to it…
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* Intercept scouts with units given to it…
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* Rebuild/Ressurect radar coverage if you have no los but an idle con…
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* Rebuild/Ressurect radar coverage if you have no los but an idle con…
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You don't even need CAI for it - just the right widgets/code.
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Good ideas:
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Good ideas:
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* Add a help-widget where a player can enter something like "com", "goli", "sumo" and it shows a few counters to it - sorted after units from factories you have and you have to build.
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* Add a help-widget where a player can enter something like "com", "goli", "sumo" and it shows a few counters to it - sorted after units from factories you have and you have to build.
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Newbes may just have forgot the best counter.
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Newbes may just have forgot the best counter.
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* Add a Tasklist widget.
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* Add a Tasklist widget.
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Show:
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Show:
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* the ammount of energy which is spend on shields and how much overdrive it would be.
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* the ammount of energy which is spend on shields and how much overdrive it would be.
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* how much metal some part of the map makes if you cap mexes and connect to your OD grid.
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* how much metal some part of the map makes if you cap mexes and connect to your OD grid.
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* retreating enemy heavies, and how much you have spend to get them to their low health.
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* retreating enemy heavies, and how much you have spend to get them to their low health.
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