1 |
I
remember
a
DSD
game
where
Puppies
managed
to
kill
a
Detriment
alone.
South
was
full
of
wreckages,
so
Puppies
multiplied
like
mad.
HP
vs
Damage
says
it
needs
about
90
to
deal
damage,
that's
4500
metal.
Of
course
the
real
cost
is
higher,
because
many
probably
die
before
they
get
in
range,
but
they
probably
still
manage
to
make
to
make
more
than
four
times
cost
(
which
would
require
120
Puppies
or
less)
.
|
1 |
I
remember
a
DSD
game
where
Puppies
managed
to
kill
a
Detriment
alone.
South
was
full
of
wreckages,
so
Puppies
multiplied
like
mad.
HP
vs
Damage
says
it
needs
about
90
of
them
to
kill
a
Det,
that's
4500
metal.
Of
course
the
real
cost
is
higher,
because
many
probably
die
before
they
get
in
range,
but
they
probably
still
manage
to
make
to
make
more
than
four
times
cost
(
which
would
require
120
Puppies
or
less)
.
|
2 |
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|
2 |
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|
3 |
Of course Puppies would only work when transportation is disabled. On that note:
|
3 |
Of course Puppies would only work when transportation is disabled. On that note:
|
4 |
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|
4 |
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|
5 |
[quote]If you go untransportable, there's a question of which other striders should be untransportable. And you'd probably want to buff the teleporter.[/quote]
|
5 |
[quote]If you go untransportable, there's a question of which other striders should be untransportable. And you'd probably want to buff the teleporter.[/quote]
|
6 |
"Untransportable" could be one of the things that all striders have in common. That would be easy to understand and remember for every player.
|
6 |
"Untransportable" could be one of the things that all striders have in common. That would be easy to understand and remember for every player.
|