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Progress is made. Well, sort of. It is actually negative progress because I could not think of a way to avoid obvious clipping while not making it look stupid and not having all the faces on the top of the base go crazy (as you can see in the previously posted .blend file). So I decided that in the interests of trying to have it ready for the next stable I would just dig a hole in the base. This will ease UV mapping and it should not be too noticeable when playing. This version has no animations.
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1 |
Progress is made. Well, sort of. It is actually negative progress because I could not think of a way to avoid obvious clipping while not making it look stupid and not having all the faces on the top of the base go crazy (as you can see in the previously posted .blend file). So I decided that in the interests of trying to have it ready for the next stable I would just dig a hole in the base. This will ease UV mapping and it should not be too noticeable when playing. This version has no animations.
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