1 |
Busy writing up my own design, so I'll just drop two points here:
|
1 |
Busy writing up my own design, so I'll just drop two points here:
|
2 |
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|
2 |
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|
3 |
1) To append to @GoogleFrog's list, rule #4: Unless we're going for an extremely competitive "pros only" mode, players should not have to jump through hoops to participate in PlanetWars.
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3 |
1) To append to @GoogleFrog's list, rule #4: Unless we're going for an extremely competitive "pros only" mode, players should not have to jump through hoops to participate in PlanetWars.
|
4 |
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|
4 |
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|
5 |
This
was
especially
apparent
in
last
round,
where
only
the
faction
leaders
and
a
handful
of
planet
governors
were
actually
playing
the
game.
|
5 |
This
was
especially
apparent
in
last
round
(
and
I
believe
is
illustrated
in
@[GBC]HeadHunter's
requiring
everyone
not
in
a
trusted
list
to
pay
in
order
to
play)
,
which
was
basically
a
two-tier
system.
You
had
the
faction
leaders
and
planet
governors
who
did
all
the
metagame
work,
and
the
unwashed
masses
whom
nobody
trusted
with
anything
(
including
[i]playing
the
game[/i])
.
|
6 |
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|
6 |
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|
7 |
2) Magic units out of pocket from strategic resources was one of the most hated aspects of the original CAPW and it's going to take a lot of work to convince us to try it again.
|
7 |
2) Magic units out of pocket from strategic resources was one of the most hated aspects of the original CAPW and it's going to take a lot of work to convince us to try it again.
|
8 |
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|
8 |
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|
9 |
PS: a "super-simple" system should not require >500 words to describe x_x
|
9 |
PS: a "super-simple" system should not require >500 words to describe x_x
|