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PlanetWars remake

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Date Editor Before After
9/3/2013 6:29:52 AMMYrankAdminHistidine before revert after revert
9/3/2013 6:20:50 AMMYrankAdminHistidine before revert after revert
9/3/2013 6:20:29 AMMYrankAdminHistidine before revert after revert
Before After
1 Busy writing up my own design, so I'll just drop two points here: 1 Busy writing up my own design, so I'll just drop two points here:
2 \n 2 \n
3 1) To append to @GoogleFrog's list, rule #4: Unless we're going for an extremely competitive "pros only" mode, players should not have to jump through hoops to participate in PlanetWars. 3 1) To append to @GoogleFrog's list, rule #4: Unless we're going for an extremely competitive "pros only" mode, players should not have to jump through hoops to participate in PlanetWars.
4 \n 4 \n
5 This was especially apparent in last round, where only the faction leaders and a handful of planet governors were actually playing the game. 5 This was especially apparent in last round ( and I believe is illustrated in @[GBC]HeadHunter's requiring everyone not in a trusted list to pay in order to play) , which was basically a two-tier system. You had the faction leaders and planet governors who did all the metagame work, and the unwashed masses whom nobody trusted with anything ( including [i]playing the game[/i]) .
6 \n 6 \n
7 2) Magic units out of pocket from strategic resources was one of the most hated aspects of the original CAPW and it's going to take a lot of work to convince us to try it again. 7 2) Magic units out of pocket from strategic resources was one of the most hated aspects of the original CAPW and it's going to take a lot of work to convince us to try it again.
8 \n 8 \n
9 PS: a "super-simple" system should not require >500 words to describe x_x 9 PS: a "super-simple" system should not require >500 words to describe x_x