Loading...
  OR  Zero-K Name:    Password:   

Post edit history

How to fix blastwings and some other ops

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
9/18/2013 10:18:15 AMAUrankAdminSaktoth before revert after revert
Before After
1 Give your commander a guard order on the enemy factory then go make yourself a cup of coffee and come back 5 minutes later to see if you have won or lost and tell me whether you are still 'playing Zero-K'. 1 Give your commander a guard order on the enemy factory then go make yourself a cup of coffee and come back 5 minutes later to see if you have won or lost and tell me whether you are still 'playing Zero-K'.
2 \n 2 \n
3 This is why we added facplop. It's probably 3 This is why we added facplop. Coopfac is probably still even viable. It's just hard to get people to cooperate in teamgames.
4 \n 4 \n
5 But yeah, no, as the guy who came up with 'flat balance', we won't be doing this. There are a few things, like Nukes, Missiles, and Striders and E-requiring structures which are behind a 'blockade' of some sort and if we did add that kind of thing it would be by putting it in something like the Strider Hub (BTW: This is not the primary purpose of most of these mechanics anyway). 5 But yeah, no, as the guy who came up with 'flat balance', we won't be doing this. There are a few things, like Nukes, Missiles, and Striders and E-requiring structures which are behind a 'blockade' of some sort and if we did add that kind of thing it would be by putting it in something like the Strider Hub (BTW: This is not the primary purpose of most of these mechanics anyway).
6 \n 6 \n
7 Which should give you an impression of what I think about this as a solution for the blastwing. 7 Which should give you an impression of what I think about this as a solution for the blastwing.