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Steam Controller - finally RTS games for the living room?

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Date Editor Before After
9/27/2013 6:01:16 PMCArankPxtl before revert after revert
9/27/2013 6:00:35 PMCArankPxtl before revert after revert
Before After
1 It's Valve. FPS games are their bread-and-butter. Real ones, not aim-assisted console ports. If the trackpads were just fancy joysticks, I think they'd have just stuck a pair of thumbsticks on the thing. I figure they went into this with the default assumption that the trackpads were pointing-devices and then went crazy with the weird haptic-feedback system to try and make them "feel right" as thumbsticks for games that need that. And since the haptic-feedback system is driven by code and not springs, it can be turned off for pointing-device usage. 1 It's Valve. FPS games are their bread-and-butter. Real ones, not aim-assisted console ports. If the trackpads were just fancy joysticks, I think they'd have just stuck a pair of thumbsticks on the thing. I figure they went into this with the default assumption that the trackpads were pointing-devices and then went crazy with the weird haptic-feedback system to try and make them "feel right" as thumbsticks for games that need that. And since the haptic-feedback system is driven by code and not springs, it can be turned off for pointing-device usage.
2 \n 2 \n
3 I mean, you could probably even simulate trackball-like physics where you "throw" the pointer and then touch the pad to "brake" the pointer ( like you would with a well-bearinged trackball) 3 I mean, you could probably even simulate trackball-like physics where you "throw" the pointer and then touch the pad to "brake" the pointer ( like you would with a well-bearinged trackball) and trackballs ain't half bad for gaming. Not a mouse, but not bad.