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Jumpjet balance

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Date Editor Before After
9/29/2013 1:37:46 PMGBrankCyberPony before revert after revert
Before After
1 I'm glad people are finding that this is a problem which needs to be addressed. Here's a reason why I want the moderator to do a LITTLE amount of damage. As you said, Zeuses won't be hurt by something that deals a very small amount of damage. The point of this is not to make the moderator kill zeuses quickly. Rather, my idea is to make the moderators wear down Zeuses over time at a distance, forcing the enemy player to retreat or to take considerable damage over the time it takes for a Zeus to engage. I've found that with micro, Pyro/Moderator combo actually defeats Zeuses sometimes, especially with repair. It's just that more often, Zeuses escape with a little bit of health. It's often hard to justify putting 220 metal into a moderator. With a tiny damage value, it'll become more of a generalist unit that can be used to take little chunks of damage from any slow unit enemy composition, making them a way more decent unit than they are now, WITHOUT spiraling their damage to make them overly effective. 1 I'm glad people are finding that this is a problem which needs to be addressed. Here's a reason why I want the moderator to do a LITTLE amount of damage. As you said, Zeuses won't be hurt by something that deals a very small amount of damage. The point of this is not to make the moderator kill zeuses quickly. Rather, my idea is to make the moderators wear down Zeuses over time at a distance, forcing the enemy player to retreat or to take considerable damage over the time it takes for a Zeus to engage. I've found that with micro, Pyro/Moderator combo actually defeats Zeuses sometimes, especially with repair. It's just that more often, Zeuses escape with a little bit of health. It's often hard to justify putting 220 metal into a moderator. With a tiny damage value, it'll become more of a generalist unit that can be used to take little chunks of damage from any slow unit enemy composition, making them a way more decent unit than they are now, WITHOUT spiraling their damage to make them overly effective.
2 \n 2 \n
3 If people still think this cannot be done for any reason, then there needs to be a jumpjet skirmisher of some kind introduced. 3 If people still think this cannot be done for any reason, then there needs to be a jumpjet skirmisher of some kind introduced. However, giving the moderator a tiny amount of damage seems like the easiest solution for the devs with the least amount of work.