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Jumpjet balance

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Date Editor Before After
9/30/2013 9:53:28 AMEErankAdminAnarchid before revert after revert
Before After
1 [quote]This would solve 2 problems at once, you get a damaging skirmisher without making it OP or copying another and you give puppies more applicability. I can see 2 moderators, 2 pyro's and 6 puppies as a nice mid-game jumper army. [/quote] 1 [quote]This would solve 2 problems at once, you get a damaging skirmisher without making it OP or copying another and you give puppies more applicability. I can see 2 moderators, 2 pyro's and 6 puppies as a nice mid-game jumper army. [/quote]
2 However: 2 However:
3 - this skirmisher will likely be quite good at killing raiders and do other assorted things that a skirmisher has no business doing 3 - this skirmisher will likely be quite good at killing raiders ( if missed puppies recover into units like with regular puppy launch) and do other assorted things that a skirmisher has no business doing
4 - this way it will still be cost-ineffective against Zeus, since Zeus tanks puppies for cost! (and giving "moderated" puppies extra damage just for being moderated sounds like an even worse case of "parasitic synergy" than the Felon) 4 - this way it will still be cost-ineffective against Zeus, since Zeus tanks puppies for cost! (and giving "moderated" puppies extra damage just for being moderated sounds like an even worse case of "parasitic synergy" than the Felon)
5 \n
6 I kinda like the idea of launching suicide units from a cannon, though, either as weapon or for transport, if for the inevitable hilarity of lobbing ticks and skuttles.