1 |
Guys, current pathing system is just hilarious.
|
1 |
Guys, current pathing system is just hilarious.
|
2 |
Suggest to remove pathing and make all units transparent!
|
2 |
Suggest to remove pathing and make all units transparent!
|
3 |
\n
|
3 |
\n
|
4 |
lolz list:
|
4 |
lolz list:
|
5 |
- unit can stop movement without any reason, if u will press target point again it will continue. WTF?
|
5 |
- unit can stop movement without any reason, if u will press target point again it will continue. WTF?
|
6 |
- unit can reject go to destination, even if area is passable.
|
6 |
- unit can reject go to destination, even if area is passable.
|
7 |
Manual
route
via
mouse
+
shit
works.
WTF?
|
7 |
Manual
route
via
mouse
+
shift
works.
WTF?
|
8 |
- if u terraform bridge on folsom dam deluxe map and then restore it, units won't go through it(happens not always). WTF?
|
8 |
- if u terraform bridge on folsom dam deluxe map and then restore it, units won't go through it(happens not always). WTF?
|
9 |
- wreakages and pathing are incompatible => lags, units stucks! Make units stops and destroy wreakages, it's silly when goliath cannot pass due to some shitty 500 metal wreakage, it should not stuck, it should just ignore such cheap obstacles. WTF?
|
9 |
- wreakages and pathing are incompatible => lags, units stucks! Make units stops and destroy wreakages, it's silly when goliath cannot pass due to some shitty 500 metal wreakage, it should not stuck, it should just ignore such cheap obstacles. WTF?
|
10 |
\n
|
10 |
\n
|
11 |
:\
|
11 |
:\
|
12 |
RAGE ^_^
|
12 |
RAGE ^_^
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