1 |
@Sprung
|
1 |
@Sprung
|
2 |
And
what
about
modules?
U
also
need
to
generate
unitDef
per
each
module.
Okay.
not
per
each,
but
modules
such
as
Advanced
Targeting
System
or
Autoflechette
cannot
be
done
well
by
gadget.
|
2 |
And
what
about
modules?
U
also
need
to
generate
unitDef
per
each
module.
Okay.
Not
per
each,
but
modules
such
as
Advanced
Targeting
System
or
Autoflechette
cannot
be
done
well
by
gadget.
|
3 |
Assume that com cannot have the same weapon twice.
|
3 |
Assume that com cannot have the same weapon twice.
|
4 |
So if u take current situation you will get:
|
4 |
So if u take current situation you will get:
|
5 |
Only weapon combinations:
|
5 |
Only weapon combinations:
|
6 |
Recon: 6*8=48
|
6 |
Recon: 6*8=48
|
7 |
Battle: 11*14=154
|
7 |
Battle: 11*14=154
|
8 |
Strike: 10*14=140
|
8 |
Strike: 10*14=140
|
9 |
Support: 6*7=42
|
9 |
Support: 6*7=42
|
10 |
Bombard: 8*10=80
|
10 |
Bombard: 8*10=80
|
11 |
[i]I hope I counted weapons right.[/i]
|
11 |
[i]I hope I counted weapons right.[/i]
|
12 |
Additionally, Advanced Targeting System cannot be made by gadget (I tried and found that this solutions is so buggy)
|
12 |
Additionally, Advanced Targeting System cannot be made by gadget (I tried and found that this solutions is so buggy)
|
13 |
So we have:
|
13 |
So we have:
|
14 |
7(6*8 + 11*14 + 10*14 + 6*7 + 8*10) = 3248
|
14 |
7(6*8 + 11*14 + 10*14 + 6*7 + 8*10) = 3248
|
15 |
However, there are conversions and modules like Autoflechette, so we have more than 3248 combinations.
|
15 |
However, there are conversions and modules like Autoflechette, so we have more than 3248 combinations.
|