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[quote]The most effective thing I have found is to not morph my commander and build plenty of windgens/solars to make up for the lack of an E-cell.[/quote]
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[quote]The most effective thing I have found is to not morph my commander and build plenty of windgens/solars to make up for the lack of an E-cell.[/quote]
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I've been doing this recently.
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I've been doing this recently.
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[quote]What would you consider worthwhile raiding?[/quote]
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[quote]What would you consider worthwhile raiding?[/quote]
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I'd gladly exchange a single raider for a single mex in first minutes. After that, rate increases. Of course, always best to keep the raider. :)
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I'd gladly exchange a single raider for a single mex in first minutes. After that, rate increases. Of course, always best to keep the raider. :)
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[quote]What is the optimum raiders/cons ratio early on? [/quote]
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[quote]What is the optimum raiders/cons ratio early on? [/quote]
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5:1, imo. Partially shift-biased.
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5:1, imo. Partially shift-biased.
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If enemy manages to field more raiders than you get this way, then it's also enough to make ticks/roaches/riots viable, so do that.
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If enemy manages to field more raiders than you get this way, then it's also enough to make ticks/roaches/riots viable, so do that.
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Also, overdrive matters a surprising lot, even early on, even in duels.
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Also, overdrive matters a surprising lot, even early on, even in duels.
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Best thing to remember is to focus on important things. If you're building a mex and an llt with a con and commander and have only 10 income, you better hold one and finish other first. Which is more important is your choice made based on what intel you get from the raider parties.
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