1 |
if i start in back, i very often dont morph ecell/beamlaser com but save some metal and make 3 solars (solars are a taste of me as they dont die to raiders immediately. if map is large and you dont expect raiders i do winds. in water i always morph ecell and torp.) if not starting at back i always morph to get laser weapon/ecell and gain time while walking towards the enemy (instead of staying to build 3 solars) to plop fac in his face.
|
1 |
if i start in back, i very often dont morph ecell/beamlaser com but save some metal and make 3 solars (solars are a taste of me as they dont die to raiders immediately. if map is large and you dont expect raiders i do winds. in water i always morph ecell and torp.) if not starting at back i always morph to get laser weapon/ecell and gain time while walking towards the enemy (instead of staying to build 3 solars) to plop fac in his face.
|
2 |
\n
|
2 |
\n
|
3 |
intel
is
very
important.
build
a
builder
is
mostly
waste
as
first
unit.
2-5
raiders
and
go
out
to
look
and
possibly
kill
some
infrastructure
or
protect
own.
|
3 |
intel
is
very
important.
build
a
builder
is
mostly
waste
as
first
unit.
2-5
raiders
and
go
out
to
look
and
possibly
kill
some
infrastructure
or
protect
own,
THEN
decide
if
you
need
a
builder.
|
4 |
\n
|
4 |
\n
|
5 |
also, at starting point i often do immediately a radar, some units later a small def building like a llt or 2 defenders.
|
5 |
also, at starting point i often do immediately a radar, some units later a small def building like a llt or 2 defenders.
|
6 |
\n
|
6 |
\n
|
7 |
other progress is very situational. ofc if you have a "plan" with a "team", there are other options like rushing silly things etc...
|
7 |
other progress is very situational. ofc if you have a "plan" with a "team", there are other options like rushing silly things etc...
|