1 |
[quote]sounds
more
like
War3
heroes,
rather,
and
needs
the
game
to
be
built
around
it.
[quote]
|
1 |
[quote]sounds
more
like
War3
heroes,
rather,
and
needs
the
game
to
be
built
around
it.
[/quote]
|
2 |
This system is not intended to make the game centred around the commanders, even with indefinite scaling they would still be either base defenders or specialised units (trollcoms if you wish), the aim is NOT to make them more important, but rather to keep them relevant in the later stages of the game
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2 |
This system is not intended to make the game centred around the commanders, even with indefinite scaling they would still be either base defenders or specialised units (trollcoms if you wish), the aim is NOT to make them more important, but rather to keep them relevant in the later stages of the game
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3 |
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4 |
Also, consider the fact that without morphing early game commrushes will become much less feasible since it will be impossible to boost it`s strength far past that of opposing comms , effectively making it less important as an offensive unit,
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4 |
Also, consider the fact that without morphing early game commrushes will become much less feasible since it will be impossible to boost it`s strength far past that of opposing comms , effectively making it less important as an offensive unit,
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5 |
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6 |
Also unlike W3 where heroes where the actual backbone of the army (as far as i can remember at least) I envision commanders as a kind of “surprise” unit, something you keep safe in the early part of the game because you have a plan in the long run, like in real life a commander should either be behind the front line giving his troops logistical(in this case rezz/heal/Build) or long range support (arty/snipe) or if he must lead from the front he does so with his army beside him because no matter how strong a lone unit can still be countered with relative ease.
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6 |
Also unlike W3 where heroes where the actual backbone of the army (as far as i can remember at least) I envision commanders as a kind of “surprise” unit, something you keep safe in the early part of the game because you have a plan in the long run, like in real life a commander should either be behind the front line giving his troops logistical(in this case rezz/heal/Build) or long range support (arty/snipe) or if he must lead from the front he does so with his army beside him because no matter how strong a lone unit can still be countered with relative ease.
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7 |
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8 |
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9 |
[quote] So... DotA commanders?[/quote]
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9 |
[quote] So... DotA commanders?[/quote]
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10 |
Well...perhaps remotely so... but since in regular games commanders are not designed to be main battle units this approach would be far less combat centred and more strategic, after all, there is so much more that comms can do other than just shoot things, that`s what we have all the other units for anyway
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10 |
Well...perhaps remotely so... but since in regular games commanders are not designed to be main battle units this approach would be far less combat centred and more strategic, after all, there is so much more that comms can do other than just shoot things, that`s what we have all the other units for anyway
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