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TA vs. Starcraft. Could have been Stimpack Marines, Extended Range Marines...

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Date Editor Before After
10/30/2013 10:10:07 AMAUrankAdminSaktoth before revert after revert
Before After
1 I think Zero-K is more complex, deep and rich a game, with basically no build orders and endless starting options. But I also have to say yeah, it is easier. How interesting to think about! I've always considered Zero-K niche and hard to play but I guess I also consider SC2 to be incredibly niche and hard to play despite it's popularity. . . when you factor in giant clusterfuck team games where you have no power over the outcome anyway, Zero-K is way more nub friendly. 1 I think Zero-K is more complex, deep and rich a game, with basically no build orders and endless starting options. But I also have to say yeah, it is easier. How interesting to think about! I've always considered Zero-K niche and hard to play but I guess I also consider SC2 to be incredibly niche and hard to play despite it's popularity. . . when you factor in giant clusterfuck team games where you have no power over the outcome anyway, Zero-K is way more nub friendly. 1v1 is a harrowing, ego-destroying experience for most people ( which is why MOBAs are so big) .
2 \n 2 \n
3 But I do sort of suspect that if people were at a pro-level of play, if we had a big group of people who were better than Godde, Zero-K might be as hard to play (and perhaps as 'boring' and 'broken' or should I say 'solved') as SC2 is. It's hard to know. 3 But I do sort of suspect that if people were at a pro-level of play, if we had a big group of people who were better than Godde, Zero-K might be as hard to play (and perhaps as 'boring' and 'broken' or should I say 'solved') as SC2 is. It's hard to know.