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Improve hermit

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Date Editor Before After
11/1/2013 12:27:22 PMUSrank[GBC]1v0ry_k1ng before revert after revert
11/1/2013 12:26:56 PMUSrank[GBC]1v0ry_k1ng before revert after revert
Before After
1 As discussed here - http://zero-k.info/Battles/Detail/206230 1 As discussed here - http://zero-k.info/Battles/Detail/206230
2 \n 2 \n
3 the marginal purpose of the foreverUP hermit is now even further marginalized by the new, more awesome venom. 3 the marginal purpose of the foreverUP hermit is now even further marginalized by the new, more awesome venom.
4 \n 4 \n
5 The spider fac is improved but I think we can all agree far from 1v1 competetive on almost every map ( unless you are godde) . possible compositions are even further limited by the presence of an underpowered assault choice. 5 The spider fac is improved but I think we can all agree far from 1v1 competetive on almost every map ( unless you are godde) due to missing unit roles. possible compositions are even further limited by the presence of an underpowered assault choice.
6 \n 6 \n
7 Can we finally soup the hermit up a bit? Go to mod stats, and look how many players in the top 20 produced hermits in the last 6 months - its useless. 7 Can we finally soup the hermit up a bit? Go to mod stats, and look how many players in the top 20 produced hermits in the last 6 months - its useless.
8 \n 8 \n
9 how about speeding it up so it can keep up with the rest of the spiderball? 9 how about speeding it up so it can keep up with the rest of the spiderball?