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Improve hermit

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Date Editor Before After
11/1/2013 1:58:20 PMCArankPxtl before revert after revert
11/1/2013 1:56:28 PMCArankPxtl before revert after revert
11/1/2013 1:56:11 PMCArankPxtl before revert after revert
11/1/2013 1:55:40 PMCArankPxtl before revert after revert
Before After
1 To reiterate my previous neonstorms on the subject of buffing the hermit beyond simply ++stat: 1 To reiterate my previous neonstorms on the subject of buffing the hermit beyond simply ++stat:
2 \n 2 \n
3 1) Strongly increase its DPS but slow its projectile to make it more effective against immobile targets ( but weak vs mobiles) . 3 1) Strongly increase its DPS but slow its projectile to make it more effective against immobile targets ( but weak vs mobiles) . One of Godde's spider-strats is to use flea->glaive->warrior morph to execute stunned targets. A high-dps executioner would help.
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5 2) Give it the old dirtbag's deathmound (but a spider-only spike) and replace its weapon with a powerful, accurate, high-trajectory cannon so you can pile them up higher and higher and fire from behind the new cover and exploit heightboost. This would also make it a useful support-unit for the Crabe that is fantastic at exploiting heightboost, and providing cover for recluse. Spotting would be an issue though. 5 2) Give it the old dirtbag's deathmound (but a spider-only spike) and replace its weapon with a powerful, accurate, high-trajectory cannon so you can pile them up higher and higher and fire from behind the new cover and exploit heightboost. This would also make it a useful support-unit for the Crabe that is fantastic at exploiting heightboost, and providing cover for recluse. Spotting would be an issue though.
6 \n 6 \n
7 3) Give it capture. Synergy with Venom. The problem is the Dom-capture-beam is super-accurate and that would break the Hermit, so you'd need to devise a new capture weapon that can't hit raiders. 7 3) Give it capture. Synergy with Venom. The problem is the Dom-capture-beam is super-accurate and that would break the Hermit, so you'd need to devise a new capture weapon that can't hit raiders.
8 \n 8 \n
9 4) Let it jump. Crazy, but if you think about it this would fix a lot of its problems. 9 4) Let it jump. Crazy, but if you think about it this would fix a lot of its problems.