1 |
Penetrator:
high-alpha,
quick-aim,
high-range,
low
overall
dps.
|
1 |
You
should
really
toy
with
what
that
experimental
thing
using
/give
spideranarchid.
It's
incomparable
to
a
penetrator.
|
|
|
2 |
\n
|
|
|
3 |
Pene is: high-alpha, quick-aim, high-range, low overall dps.
|
2 |
Proposed spiderlight: low-alpha, slow-aim, low-medium range, moderate-high dps.
|
4 |
Proposed spiderlight: low-alpha, slow-aim, low-medium range, moderate-high dps.
|
|
|
5 |
Current spiderlight: low-alpha, fast-aim, low-medium range, low dps.
|
3 |
\n
|
6 |
\n
|
4 |
Conclusion:
not
like
penetrator.
|
7 |
Neither
are
like
penetrator
(
or
monkeylord)
.
|
5 |
\n
|
8 |
\n
|
6 |
What it could do: kill of stunned/paralyzed units, kill structures, hide from enemy fire behind solars/terrain, hit slow units, be borderline effective on its own, cause ton of collateral damage to allies (like starlight does).
|
9 |
What it could do: kill of stunned/paralyzed units, kill structures, hide from enemy fire behind solars/terrain, hit slow units, be borderline effective on its own, cause ton of collateral damage to allies (like starlight does).
|
7 |
\n
|
10 |
\n
|
8 |
What it wouldn't: fight raiders alone, skirmish at long range, raid, dodge shots, snipe things alone.
|
11 |
What it wouldn't: fight raiders alone, skirmish at long range, raid, dodge shots, snipe things alone.
|
9 |
\n
|
12 |
\n
|
10 |
A lot of those seems to correlate to the assaulty role. Hence thought of this, as Hermit is assault.
|
13 |
A lot of those seems to correlate to the assaulty role. Hence thought of this, as Hermit is assault.
|
|
|
14 |
\n
|
|
|
15 |
\n
|