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[quote]Units which have turnrate much higher than their gun turnrate are just a pain to use because the slow aiming can be worked around with move orders.[/quote]
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[quote]Units which have turnrate much higher than their gun turnrate are just a pain to use because the slow aiming can be worked around with move orders.[/quote]
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Tech-wise, the aiming could be completely detached from movement. Satellite could be a non-interactive non-turning unit, for example.
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Tech-wise, the aiming could be completely detached from movement. Satellite could be a non-interactive non-turning unit, for example.
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(or it could be like an actual drone, killable and replenished for free)
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Perhaps i'll shut up about this satellite thing until there's something to toy with.
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Perhaps i'll shut up about this satellite thing until there's something to toy with.
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