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@GoogleFrog
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@GoogleFrog
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I still worry that a riot/assault hermit could steamroll a base if attacking from the rear. I mean, how many would it take to tank past an LLT or two... and then they're in the base and the first-response Raiders get blown to bits by their accurate weapons, and the defending player has to pull back his assaults and skirmishers and watch them slog through his base to counter the assault.
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I still worry that a riot/assault hermit could steamroll a base if attacking from the rear. I mean, how many would it take to tank past an LLT or two... and then they're in the base and the first-response Raiders get blown to bits by their accurate weapons, and the defending player has to pull back his assaults and skirmishers and watch them slog through his base to counter the assault.
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On the other hand, getting Hermits into position to assault at the rear takes a year anyways, so that does give the defending player plenty of time to spot the assault and prepare... but on the other other hand, radar is often blocked by the terrain spiders exploit so it's not really a big help in this scenario, which means a sneak-assault can happen.
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On the other hand, getting Hermits into position to assault at the rear takes a year anyways, so that does give the defending player plenty of time to spot the assault and prepare... but on the other other hand, radar is often blocked by the terrain spiders exploit so it's not really a big help in this scenario, which means a sneak-assault can happen.
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That's
why
my
favoured
weaponry
for
the
Hermit
would
be
accurate,
powerful,
but
*slow*.
So
it
just
executes
the
stunned
units.
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7 |
That's
why
my
favoured
weaponry
for
the
Hermit
would
be
accurate,
powerful,
but
*slow*.
Riot-level
DPS/Cost
without
riot-level
velocity.
So
it
just
executes
the
stunned
units.
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