1 |
SpringMapEdit already allows you to sculpt land:
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1 |
SpringMapEdit already allows you to sculpt land:
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2 |
http://springrts.com/wiki/Maps:SpringMapEdit
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2 |
http://springrts.com/wiki/Maps:SpringMapEdit
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3 |
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3 |
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4 |
But if you're going to make a map with a pefectly green texture and a hand-sculpted terrain, it's going to look awful. It would only sit there looking bad if we included a mission made this way.
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4 |
But if you're going to make a map with a pefectly green texture and a hand-sculpted terrain, it's going to look awful. It would only sit there looking bad if we included a mission made this way.
|
5 |
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5 |
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6 |
Really,
MissionEditor
has
been
around
for
years
and
nobody
did
anything
serious
with
it
at
all.
I
said
to
Quant
'Just
make
a
mission
editor,
I
mean
other
games
had
things
like
DOTA
and
such
created
on
their
mission
editors!
People
will
definitely
make
missions
if
you
give
them
the
tools.
'
|
6 |
Mission
Editor
has
been
around
for
years
and
nobody
did
anything
serious
with
it
at
all.
I
said
to
Quant
'Just
make
a
mission
editor,
Other
games
had
things
like
DOTA
and
such
created
on
their
mission
editors!
People
will
definitely
make
missions
if
you
give
them
the
tools.
'
|
7 |
\n
|
7 |
\n
|
8 |
I was wrong. MissionEditor may be a bit buggy but it's MORE than enough to make some good missions. There are very few people willing to contribute their time seriously to this project and I don't think Linux users are that much more likely to contribute (We have NO permanent devs who run Linux, or maybe we'd actually have decent linux support!).
|
8 |
I was wrong. MissionEditor may be a bit buggy but it's MORE than enough to make some good missions. There are very few people willing to contribute their time seriously to this project and I don't think Linux users are that much more likely to contribute (We have NO permanent devs who run Linux, or maybe we'd actually have decent linux support!).
|
9 |
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|
9 |
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|
10 |
So, right, again, it falls to the long-term devs who have skills that are much better used doing other things to learn all the tools, spend all the time, and make this happen. The money is appreciated, really it is. But your time and effort is more valuable than your money. We already work on this game for free (Or, the rest of the devs do, I rarely have enough time).
|
10 |
So, right, again, it falls to the long-term devs who have skills that are much better used doing other things to learn all the tools, spend all the time, and make this happen. The money is appreciated, really it is. But your time and effort is more valuable than your money. We already work on this game for free (Or, the rest of the devs do, I rarely have enough time).
|