1 |
spiders are weak at map control, since they generally have a choice between fleas (zero staying power on defence) or a spiderball (cant spread out to cover ground and still be effective).
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1 |
spiders are weak at map control, since they generally have a choice between fleas (zero staying power on defence) or a spiderball (cant spread out to cover ground and still be effective).
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2 |
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2 |
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3 |
A possible niche for the spiderlight would be as a specialised defender - somthing designed to be used in conjunction with venoms on defence but lacking the characteristics that make it a good attacker.
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3 |
A possible niche for the spiderlight would be as a specialised defender - somthing designed to be used in conjunction with venoms on defence but lacking the characteristics that make it a good attacker.
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4 |
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4 |
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5 |
This might be a good oppourtunity to promote one of two characteristics. assuming it has a mid-ranged beam weapon, either of the following could work well:
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5 |
This might be a good oppourtunity to promote one of two characteristics. assuming it has a mid-ranged beam weapon, either of the following could work well:
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6 |
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6 |
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7 |
vampirism
-
a
unit
that
heals
itself
while
attacking.
like
any
regen,
useful
in
low
density
combat
(
higher
chance
of
surviving
to
heal)
and
a
non-asset
in
high
density
combat
(
where
heavies
or
focus
fire
are
likely
to
insta-kill.
defending
vs
raiders
over
a
large
area
is
likely
to
be
low
density.
|
7 |
vampirism
-
a
unit
that
heals
itself
while
attacking.
like
any
regen,
useful
in
low
density
combat
(
higher
chance
of
surviving
to
heal)
and
a
non-asset
in
high
density
combat
(
where
heavies
or
focus
fire
are
likely
to
insta-kill)
.
defending
vs
raiders
over
a
large
area
is
likely
to
be
low
density.
|
8 |
\n
|
8 |
\n
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9 |
gattling - a weapon that, like the gattling from Zero Hour, takes a while to spin up to its full DPS. This would be a good way to make the unit much less effective unless used with venoms (which delay attackers enough for it to spin up) and give a unit dangerous anti-heavy DPS without letting it use that DPS to hose raiders etc.
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9 |
gattling - a weapon that, like the gattling from Zero Hour, takes a while to spin up to its full DPS. This would be a good way to make the unit much less effective unless used with venoms (which delay attackers enough for it to spin up) and give a unit dangerous anti-heavy DPS without letting it use that DPS to hose raiders etc.
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