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Improving Moderator

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Date Editor Before After
11/14/2013 5:26:21 PMUSrank[GBC]1v0ry_k1ng before revert after revert
Before After
1 Now we all know the Moderator is suck and doesn't synergise well. 1 Now we all know the Moderator is suck and doesn't synergise well.
2 \n 2 \n
3 My suggestion for future change: 3 My suggestion for future change:
4 \n 4 \n
5 [quote]Moderator would be fine if it had 5 [quote]Moderator would be fine if it had
6 \n 6 \n
7 1) much lower weight so losing it early game is not such a disaster(~120m)? higher alpha/ lower RoF to compensate for lowered 'damage' output 7 1) much lower weight so losing it early game is not such a disaster(~120m)? higher alpha/ lower RoF to compensate for lowered 'damage' output
8 2) jump, so putting the fac on a cliff dosn't prevent you using it 8 2) jump, so putting the fac on a cliff dosn't prevent you using it
9 3) a little bit of damage as per venom (8?), so the fac finally has an answer to fleas at cheaper than 220m[/quote] 9 3) a little bit of damage as per venom (8?), so the fac finally has an answer to fleas at cheaper than 220m[/quote]
10 \n 10 \n
11 low weight moderator would be MUCH more useful and easier to keep alive, and jump should be considered a mandatory property of anything expected to synergise with pyros and jacks. 11 low weight moderator would be MUCH more useful and easier to keep alive, and jump should be considered a mandatory property of anything expected to be used alongside pyros and jacks.