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It's known, and supposedly here's what happens:
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It's known, and supposedly here's what happens:
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1) You queue launch for missile before it's ready.
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1) You queue launch for missile before it's ready.
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2) You have another missile queued for construction.
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2) You have another missile queued for construction.
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3) It fires right on completion while silo's buildpieces are still perfectly aligned to build the next missile.
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3) It fires right on completion while silo's buildpieces are still perfectly aligned to build the next missile.
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4) Upon firing, missile stops being unit and becomes projectile.
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4) Upon firing, missile stops being unit and becomes projectile.
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5) Projectiles don't block build space. Silo is ok to go build next missile.
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5) Projectiles don't block build space. Silo is ok to go build next missile.
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6) Since all pieces are still perfectly aligned, silo creates nanoframe for new missile during almost the same frame.
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6) Since all pieces are still perfectly aligned, silo creates nanoframe for new missile during almost the same frame.
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7) But projectile is still there....
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7) But projectile is still there....
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8) BOOM.
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8) BOOM.
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Possible pathways to fix:
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- disable colliding with friendlies for missile
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- forced delay on building transitions in silo animation
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