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Power Indicator Value

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Date Editor Before After
11/26/2013 12:49:27 PMROrankForever before revert after revert
Before After
1 I already started to talk about this thing in the thread update that was recently posted, and i am interested to make perfect balance between units using this indicator. We just need a frame, or a foundation where we can start and balance weaponds for commanders, and even units 1 I already started to talk about this thing in the thread update that was recently posted, and i am interested to make perfect balance between units using this indicator. We just need a frame, or a foundation where we can start and balance weaponds for commanders, and even units
2 \n 2 \n
3 Curently i want to finish weaponds commanders and d gun PIV indicators 3 Curently i want to finish weaponds commanders and d gun PIV indicators
4 \n 4 \n
5 How will PIV bee ? 5 How will PIV bee ?
6 \n 6 \n
7 Examples: 7 Examples:
8 \n 8 \n
9 Give AOE, Range, DMG, Reload time, stun dmg, slow dmg, burn time PIV indicators 9 Give AOE, Range, DMG, Reload time, stun dmg, slow dmg, burn time PIV indicators
10 so we will have something like this: 10 so we will have something like this:
11 This is just an example 11 This is just an example
12 \n 12 \n
13 10 Dmg=10 Piv 13 10 Dmg=10 Piv
14 reload time 1 second= 50 Piv 14 reload time 1 second= -50 Piv( reload time 2 seconds 0 Piv, relod time 3 seconds 50 PIV)
15 10 Range= 14 PIV 15 10 Range= 14 PIV
16 30 Stun dmg=10 Piv 16 30 Stun dmg=10 Piv
17 30 SLow dmg= 7 PIV 17 30 SLow dmg= 7 PIV
18 Burn time= 10 PIv 18 Burn time= 10 PIv
19 \n 19 \n
20 From these we calculate for each weapond or d gun this PIV indicator and adjust all weaponds acordingly to a maximum PIV number like 3000 for example. 20 From these we calculate for each weapond or d gun this PIV indicator and adjust all weaponds acordingly to a maximum PIV number like 3000 for example.
21 THis is just an example and i repeat it will take a lot of time. 21 THis is just an example and i repeat it will take a lot of time.
22 \n 22 \n
23 From this PIV we can adjust units to, speed, dmg, range, Hp, and so on.I hope with this program if il find the corect PIV values for all we will be able to create and adjust units easily and no more balance problems will appear. 23 From this PIV we can adjust units to, speed, dmg, range, Hp, and so on.I hope with this program if il find the corect PIV values for all we will be able to create and adjust units easily and no more balance problems will appear.