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On Medium & Light Tanks

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Date Editor Before After
11/26/2013 2:36:08 PMCArankPxtl before revert after revert
Before After
1 Well, I think the intent is that the Welder provides the riot-power. So to me, the obvious solution is to push the Welder further into a riot-role. Buff its weapon, nerf its health, make sure that it can stand up to more raiders. Maybe swap out the pew-pew for something with better riot characteristics, but this might not really be necessary. 1 Well, I think the intent is that the Welder provides the riot-power. So to me, the obvious solution is to push the Welder further into a riot-role. Buff its weapon, nerf its health, make sure that it can stand up to more raiders. Maybe swap out the pew-pew for something with better riot characteristics, but this might not really be necessary.
2 \n 2 \n
3 Then you don't have to cut the Welder's cost - riot-welders are more capable of doing naked-expands, which lets the Tank lab use Welders as the backbone of their opening force, plus a small Koda force to help "rescue" the welders that get overwhelmed or face Skirmishers. 3 Then you don't have to cut the Welder's cost - riot-welders are more capable of doing naked-expands, which lets the Tank lab use Welders as the backbone of their opening force, plus a small Koda force to help "rescue" the welders that get overwhelmed or face Skirmishers.
4 \n 4 \n
5 The second problem with naked Welder expand is that welders can't repair themselves. If you sent out a Riot and a con separately, the con could fix the riot. The welder can't. And welders are too slow to come to each other's assistance - at the early-game, the welder *must* work without other welders during the naked-expand-phase. 5 The second problem with naked Welder expand is that welders can't repair themselves. If you sent out a Riot and a con separately, the con could fix the riot. The welder can't. And welders are too slow to come to each other's assistance - at the early-game, the welder *must* work without other welders during the naked-expand-phase.
6 \n 6 \n
7 Now, the health-attrition of the naked welders could be considered a feature and not a bug. 7 Now, the health-attrition of the naked welders could be considered a feature and not a bug.
8 \n 8 \n
9 But if it's something that needs correcting? I see two possibilities. 9 But if it's something that needs correcting? I see two possibilities.
10 \n 10 \n
11 1) Give the Welder an idle-only regen (no moving, no working) to represent self-repair. I don't like this, the Welder doesn't need another "power", especially something as hard to see as self-repairing. 11 1) Give the Welder an idle-only regen (no moving, no working) to represent self-repair. I don't like this, the Welder doesn't need another "power", especially something as hard to see as self-repairing.
12 \n 12 \n
13 2) Zany Neonstorm idea: Give one of the raiders a weak nanolathe. This would allow the raider to (a) repair damaged Welders, and (b) reclaim in areas that are too far for the sluggish Welders to reach. We have a similar pattern in the Jumpy lab where it's difficult to cover much ground with Freakers so the Puppy helps pick up the slack. 13 2) Zany Neonstorm idea: Give one of the raiders a weak nanolathe. This would allow the raider to (a) repair damaged Welders, and (b) reclaim in areas that are too far for the sluggish Welders to reach. We have a similar pattern in the Jumpy lab where it's difficult to cover much ground with Freakers so the Puppy helps pick up the slack.
14 \n 14 \n
15 [b]Alternate approach, related to the discussion above about Levelers[/b]: 15 [b]Alternate approach, related to the discussion above about Levelers[/b]:
16 \n 16 \n
17 The Leveler and the Banisher are both tied to their labs - the models have tracks/wheels and that's not negotiable. 17 The Leveler and the Banisher are both tied to their labs - the models have tracks/wheels and that's not negotiable.
18 \n 18 \n
19 But that does create an interesting possibility. This might be a bit extreme but: Swap the stats of the Banisher and Leveler. Just scale the models up/down. Make the Banisher perform like a Leveler, and make the Leveler into a massive Banisher-scale unit. This way the LVeh lab isn't *completely* reliant on the Samtruck to provide riot-power - it has the giant brobdagnagian mega-riot in the Leveler/Banisher. It also means there's *one* heavyweight vehicle, just for funsies. 19 But that does create an interesting possibility. This might be a bit extreme but: Swap the stats of the Banisher and Leveler. Just scale the models up/down. Make the Banisher perform like a Leveler, and make the Leveler into a massive Banisher-scale unit. This way the LVeh lab isn't *completely* reliant on the Samtruck to provide riot-power - it has the giant brobdagnagian mega-riot in the Leveler/Banisher. It also means there's *one* heavyweight vehicle, just for funsies.
20 \n 20 \n
21 Meanwhile, the cute little nimble Leveler-banisher becomes part of the backbone of Heavy Tank gameplay. 21 Meanwhile, the cute little nimble Leveler-banisher becomes part of the backbone of Heavy Tank gameplay.
22 \n 22 \n
23 Now, obviously you'd have to make the mini-Banisher weaker than the current Leveler, and the mega-Leveler stronger than the current Banisher - an arcing super-accurate missile is a more versatile weapon than a straight-fire cannon. 23 Now, obviously you'd have to make the mini-Banisher weaker than the current Leveler, and the mega-Leveler stronger than the current Banisher - an arcing super-accurate missile is a more versatile weapon than a straight-fire cannon, and the stats should reflect this.
24 \n 24 \n
25 But otherwise? Swap them. The LV doesn't *need* a light riot because it has the Slasher. The Tank lab could absolutely use one. 25 But otherwise? Swap them. The LV doesn't *need* a light riot because it has the Slasher. The Tank lab could absolutely use one.